Contents of Chapter IV

Contents Back Forward | ## Chapter IV: The Model World
| A Model must be built which will get everything in without a clash; and it can do this only by becoming intricate, by mediating its unity through a great, and finely ordered, multiplicity. ...C. S. Lewis (1898--1963), The Discarded Image
Section 10 | Places, scenery, directions and the map
Section 11 | Containers, supporters and sub-objects
Section 12 | Doors
Section 13 | Switchable objects
Section 14 | Things to enter, travel in and push around
Section 15 | Reading matter and consultation
Section 16 | Living creatures and conversation
Section 17 | The light and the dark
Section 18 | Daemons and the passing of time
Section 19 | Starting, moving, changing and killing the player
Section 20 | Miscellaneous constants and scoring
Section 21 | Extending and redefining the Library

Contents / Back / Forward
Chapter I / Chapter II / Chapter III / Chapter IV / Chapter V / Chapter VI / Appendix

Mechanically translated to HTML from third edition as revised 16 May 1997. Copyright © Graham Nelson 1993, 1994, 1995, 1996, 1997: all rights reserved.