# Shuffling Around HTML Clues

## Invisiclues hint javascript thanks to Undo Restart Restore

[NOTE: tab/enter may be quicker to reveal clues than futzing with the mouse.]

# INTRODUCTION

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## What is my power in this game?

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Does the name of this opening room strike you as curious?
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Spoiler below, though you can guess.
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They're anagrams.
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That is your power in the game.

## BUSIEST SUBSITE

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### Where do I go, to start?

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None of the standard directions work.
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The passage seems to be calling you.
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You can ENTER the passage or go IN.

### What's with all the scenery?

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It's a clue as to the game's mechanic.
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Less stuffily, you'll notice a lot of silly word tricks.
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They clue your power.
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The name list should make it obvious.

### What's with the name list?

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All the names have something in common you (probably) don't have.
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There are 400+, so you don't need to look through all of them.
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All the first and last names make anagrams.

## A DRY YARD

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### What's the odor?

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It can become something more physical.
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Just switch two letters.
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Make it a DOOR.

### Can I do anything with the bolt?

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Yes, again, switching two letters.
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It can become a BLOT, unlocking the door.
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You can enter the door after this, though you won't get maximum points.

### Can I do anything with the bulge?

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Yes, again, switching two letters.
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It can become a BUGLE.
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You can PLAY the BUGLE to unlock the door.
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You can enter the door after this, though you won't get maximum points.

## THICKEST THICKETS

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### What's the toga doing here?

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Nothing. It is your first "real" test.
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You only switched two letters before, but this is a step up.
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'You GOT A believe' seems forced. On purpose.
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You may also notice that the toga smells of a barnyard.
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And flipping any two letters doesn't do too much.
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That is because it should be a GOAT.
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Once you've made the goat, just go IN.

### Is there anything else to do here?

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Well, nothing game-critical.
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The darnels are snarled, and they make you want to lash out verbally.
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This is a seven-letter puzzle and, thus, maybe a bit tough for early on. And you have no cluing device.
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You can SLANDER the snarled darnels for an extra point.

## NOTICES SECTION

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### Do I need to do anything with the getaway gateway?

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No. You need someone to operate it.
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If you read the broad board, you'll see that the nametag may be something else.
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You'll also read some cues about red letters.

### How do I get someone to help me?

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Well, there are a few clues.
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The broad board indicates you need to do something with the magenta nametag.
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The mega-ant is all red. So it is all wrong, as the board says: seeing red means you're seeing things all wrong.
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Other clues include Mt. Egana, red again.
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You can place the A's with one more clue, in particular, A TAN GEM won't help you, and it should be a lot easier.
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-A---A-. Tengama (from the nametag,) Mt. Egana and E.g, man ta! (Ta meaning goodbye) cut things down even more.
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GATEMAN. With or without the space.

### What do I talk to the gateman about?

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It's useful to ask about the tagged gadget, so you can take it from the cabinet.
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He has some advice, like about the Inclusion-Exclusion Principle. The numbers aren't important, and it duplicates what's on the broad board, but hey.

### What does CERTIFY/RECTIFY do?

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RECTIFY may give no letters. CERTIFY gives two.
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You can try both of them if you want.

### What does RECUSE/SECURE do?

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RECUSE lets you skip an area. You can use only one of CERTIFY/RECTIFY once you set it.
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SECURE lets you use both of CERTIFY/RECTIFY.
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This is set for good once you leave the next room.

### Which gadget setting is best?

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RECTIFY will give you one letter right on average. CERTIFY gives two.
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So CERTIFY makes the game easier, but RECTIFY may get you certain puzzles.
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Sometimes there'll be red clues telling you what's wrong. Those can add to either.

### Is the dollhouse critical?

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No, but it gives you a Last Lousy Point.
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The static can be changed.
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You should use the gadget in both orientations.
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It gives you another example puzzle.
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AT---S are what you change the static to.
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There are actually only four possibilities left. You can brute force this.
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You can flip the ATTICS back, too, to get comfortable with the gadget.

# TRIPS STRIP

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## Oh no! I broke my leg and now it's in a cast! Plus I'm lonely.

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You could use some companionship.
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If only there was a way to change the cast.
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Wait! It can be!
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Into cats.
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You can even choose what color they are...
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...since you've already imagined the cast and cats anyway.

## Can I do anything with the stores?

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Yes. F, I, M and later R.
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Look at them for clues.

## Store F?

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Green and brown, earth tones.
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FOREST.

## Store I?

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It's an exit.
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Scan the Tories for an additional clue.
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SORTIE.

## Store M?

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Mt. Rose gives a clue.
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METROS.

## Store R?

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You can't do anything with it right away.
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It can become a RESORT once you've solved two stores--three if you SECUREd the gadget.

# STORE F

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## Forest

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### How do I go anywhere?

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There'll be some scenery, or something you notice.
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You can use that to determine what direction to go. It's random in each play-through.
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Or you can just find your way by accident. This wasn't intended to be a tough puzzle.
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If you smell stew, go WEST. Teas, go EAST. If you hear a shout, go SOUTH. If you see a thorn, go NORTH.
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After the Softer Forest, there's one more room with a similar plan.

## Self-ID Fields

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### How do I get through the turnstile in the silent rut?

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You need a disguise.
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Facial hair, glasses and nose.
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They're in the side areas.
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PUT SHADES ON NOSE
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PUT NOSE ON BEARD
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WEAR DISGUISE.N

## Sorted Trodes

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### What do I do with the ones?

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They become a NOSE.

### What do I do with the noughts?

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They become a SHOTGUN.

### What do I do with the dashes?

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They become SHADES.

## Stored, Er, Dots

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### What are the dots for?

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Examine them. They're frozen, protruding from the wall
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Take them to reveal the livers.

### What do I do with the grinder?

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You need to put each liver in it.
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With the product, the livers...
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...you make a SLIVER.

### What do I do with the sandwich?

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OPEN it and it's bread and spam.

### What do I do with the sandwich components?

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The bread looks scuzzy.
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It becomes a BEARD.
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The spam has weird lines.
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Because it can be MAPS.

## Cruel Ones' Enclosures

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### The liches are scary! What do I do?

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Look at them. They may clue a word.
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They become a CHISEL.
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Now you can go back to the Storing Area and chisel the livers.

### What do I do with the drapes?

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None will be spared.
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SPREAD.
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CUT SPREAD (with sliver)

### That banshee is annoying! Can I get rid of it?

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It's a last lousy point, but yes.

### Do I need anything for the next bit?

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Yes. The maps...
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...the silver...
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...and the shotgun.

## Ghouls' Slough

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### How do I not get lost?

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READ MAPS.

### How do I get a loaded weapon?

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You should have the shotgun from Sorting.
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You need some ammo that will repel wolves.
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SILVER.
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PUT SILVER IN SHOTGUN.

## Frost Forts

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### Vowels? Words can't hurt me, can they?

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Well, apparently one would flow.
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WOLVES.

### How do I shoot the enemies?

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SHOOT WOLVES.

# STORE I

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## CENTRIFUGE

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### How do I stop the spinning?

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Two ways. You can guess, using binary searches.
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Or you can note EXITS?? =~ some number.
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It must have an X, and two of (NSEW).
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SIXTEEN.

### The room name changed! Does this mean anything?

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Only that there's not much else to do here.

### Help! I'm locked in the nick!

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You hungry for a new location?
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KITCHEN.

## After escaping The Nick

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### What do I do here in the Kitchen?

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You need to make something warm.
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The ingredients are on the counter.
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You can PUT them on each other once they're made.

### What's the spearman?

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Cheesy.
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A cheese is...
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PARMESAN.

### What's the skate for?

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Meaty.
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STEAK.

### What's the tall trio for?

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Doughy...
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TORTILLA.

### In the fridge

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#### What's the cakepan?

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An optional point, and an easy one, I hope.
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PANCAKE.

#### What's the grist?

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An optional point, and an easy one, I hope.
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GRITS.

#### Help! I have warts!

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Reverse them.
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They can become STRAW.
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You can get a container later.

## Room

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### What are the rubber hoses for?

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You notice your feet getting wet?
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They can become SHOES.

### What is the cask for?

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Carrying stuff.
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But not everything.
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Some stuff requires a SACK.
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You can switch back and forth.
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The straw from the warts fits in the sack, for now.

### Where can I go from here?

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Your gadget registers something.
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And, well, apparently you can get to the flipside.
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What do you get when you flip ROOM?
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MOOR.

## Stiller Trellis

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### Can I go east?

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Yes, but not right away. You need to find a third way out of the Room.
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HALLWAY under construction.
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4/7 complete with a WALL. ??
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You have a wall. It needs to be filled with something.
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HALLWAY-WALL=HAY.
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Once you have hay, PUT HAY IN WALL
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Then, HALLWAY.

### Help! The location name changed!

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That's because you're done to the east.

## Moor

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### How do I get rid of the poet?

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Everything is in ANAPEST.
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ST. PAEAN is his latest work.
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Summoning a PEASANT will get him to flee.

### What do I do for the peasant?

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He has hay, but Lord Ablemiser doesn't know the difference between that and straw.
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Warp to the room if need be. PUT STRAW IN SACK.TAKE SACK. GIVE STRAW TO PEASANT.
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Woohoo! Some hay! And another poem. A shorter one.

### What do I do with the poem?

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It looks like you can fold it, but wait. The smilies cry out.
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The smilies can become a MISSILE. Don't worry. It's nonviolent.
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Then when you FOLD THE PAPER, it becomes a plane.
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Which can become a PANEL.

### What do I do or build in the moor?

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You need to build something to house the missile.
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Sacred Cedars, east of the Stiller Trellis, has more information. It talks about a weapon and such but really you just need the oils. So don't reveal any more clues until you've been there.
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SILO won't work. Not a firm foundation, the muck.
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SOIL.
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Go back for more oils.
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SILO.

### Okay, I built something. What to put on it?

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See the poem clue.
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The panel is a good start.
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PUT PANEL ON SILO.

### What's this roadblock?

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It looks like it should lead somewhere.
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The silo also has the outline of a door--but it doesn't have a door.

### ???? DOOR.

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BLACK DOOR.

### What else can I do to get the weapon working?

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PUT DOOR ON SILO.
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PUT MISSILE IN SILO.

### What do I push on the panel?

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HOOTS and TREES don't do much.
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What do you do with a missile?
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SHOOT it. But you cannot do so for safety reasons. It's inaccurate.
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What can TREES do? Not RESET, but...
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STEER. So...
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STEER
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PUSH STEER
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SHOOT
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PUSH SHOOT

## Sacred Cedars

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### Who is Lois?

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She'll provide you with something that can be transformed.
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OILS.

### How do I get the oils?

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The sack leaks.
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But it can turn back...
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...into a CASK.
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PUT OILS IN CASK.
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You'll need to do so twice.

### Help! Stiller Trellis changed its name!

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That was just something I put in there to make it clear players didn't need to visit Sacred Cedars again.
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Also, I thought it was a cool room name, but adding a room seemed like a bad idea. Like the Centrifuge, it's just a way to say you're done here.

# STORE M

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## Undesired Underside

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### What do I do with the drainage?

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It would be the first thing to beautify.
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The Aged Rain is a clue. So is Dear Inga, or the Arena Dig.
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In addition, A Reading makes you see red.
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The flower shop may want this item, as it's a...
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GARDENIA.

### Can I go east? How?

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Yes. It's probably the big puzzle for this section.
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You need an ID. It's built from items from two other places.
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One thing is from the condo. The other is from Elf Row Flowers.
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Spoilers of what to change things to are ahead.
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The KEYCARD and BARCODE.
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PUT BARCODE ON KEYCARD.
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PUT KEYCARD ON SENSOR.

## Cramped Red Camp

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### What do I do with the clover?

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It has hooks...
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...like VELCRO.

### What does the deadbeat want?

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For you to stick it to the man to the north.
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Once you do, he will let you have the lost corn.

### Can I do anything else with the deadbeat?

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Yes, but you don't have to.
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If you give him the emitter, he fills it with angst gnats.

### What does the lost corn become?

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It's from SlorntCo, and it looks high-tech.
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CONTROLS.

## A Yell Alley

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### What do I do with a motto?

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It is a motto, not the motto, after all. It advertises itself as such.
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TOMATO.

### What do I do with the words?

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You need to have done business with the fairies.
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Then, it depends whether you got the heaths or begonias.
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The heaths become a SHEATH.
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Then you can make the words a SWORD.
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Alternatively the begonias become a NOISE BAG.
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OPEN NOISE BAG.

## The Ol' Hotel

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### Can I look at the mattress?

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Not til the night thing's gone.
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Once you do, you get a termite emitter.
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It's useful to lower property values.

### What do I do with the Night Thing?

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The bottle of ketchup is a clue.
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THROW TOMATO AT THING.

## Cordoned Red Condo

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### Do I need the dry cake?

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Yes, but you need to get rid of people.

### Can I go anywhere else?

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No. The exits are all blocked.

### What do I need to do here to get people to leave?

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Have you gotten anything from the ol' hotel?
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Have you searched the mattress, once the Night Thing is gone?
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The termite emitter might be handy.
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SWITCH EMITTER.
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GET CAKE before you leave. Well, the game forces you to. I hope.

### What should the dry cake be?

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Oddly metallic.
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KEYCARD.

### What are the antlers for?

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Pretentious. Presumptuous. Far too expensive to own.
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But not critical to the game.
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They are RENTALS.

## Elf Row Flowers

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### What do the faeries want?

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A flower.
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There's one in the Underside.
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The GARDENIA.
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GIVE GARDENIA TO FAERIES.
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Take either the heaths or begonias.
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Note that the flowers look sort of like containers.

### What is the brocade for?

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It's got black vertical lines on white background.
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A lot like a sort of ID...
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...a BARCODE.

### What do I do to the heaths?

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They can become a SHEATH.

### What do I do to the begonias?

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They become a NOISE BAG.

## Anti-Cool Location

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### Is the lit-up tulip important?

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Yes. But you need to show the nerds you're smart enough.

### How do I deal with the nerds?

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Three ways. One, ASK NERDS about the right thing.
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They give hints. What is a lit-up tulip for?
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To provide light in the...
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...DARKNESS.
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You can also OPEN THE NOISE BAG if you have it, since the nerds are in a quiet environment apart from the city.
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You can also SWITCH THE EMITTER if you have the angst gnats.
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They kick you out, but you're done here now.

## Elm Train Terminal

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### Can I go east? How?

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You need a light source and to make the way less dangerous.
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The light source is in the Anti-Cool Location, east of the Underside.
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You also need to shut down the faulty electricity to the east.

### What's this neon pig?

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So tacky, better to have nothing there at all.
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Or, at least, an OPENING.

### Can I reach where the pig was?

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Yes.
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WEAR VELCRO. CLIMB WALL.

### What do I do when I'm up there?

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PUT CONTROLS IN OPENING.
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Now the rail is working again!

## Bassy Abyss

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### Stupid siren!

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You can't RINSE...
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...and you can't pound it into dust...
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...but it can be RESIN.

### The beats are annoying me! How can I fight them?

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They're nasty, but not physical enough.
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However, a BEAST would be.

### I can't grab my sword from the sheath!

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See siren above.

### Can I use the noise bag?

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OPEN BAG.SWORD

### How do I kill the enemy?

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ATTACK BEAST.

# STORE R

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## TILES

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### What? This is one lousy resort! These tiles go on forever!

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They can become an ISLET.

### How do I get out of here?

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The rock and swing can be used. Go east once you have flipped one. You only need one.

### What does the rock become?

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It says afloat.
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What floats?
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CORK.

### What does the swing become?

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It says aloft.
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What flies?
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WINGS.

## An Odd Low Woodland

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### The poles are too steep!

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Yes, they're vertical.
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What can be at an angle?
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A SLOPE.
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But now you still need help to climb it.

### Can the sprig become anything?

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Yes. It's a bit sticky as is.
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GRIPS.

### Can the spore become anything?

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It seems flexible, but what's even more flexible?
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ROPES.

### What's the toolshed do?

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It can become something pretty slick.
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TOEHOLDS.

### When can I go up?

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When you've transformed the poles, and either the toolshed...
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...or both the grips and ropes.

## Potshot Hotspot

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### This riot sure has a lot of people!

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It would be easier to handle if there were under ten.
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Under five, hey.
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Maybe even three.
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TRIO.

### Help! They're still a protest!

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They need something better to do with their hands.
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Maybe if they were POTTERS.

### What can I do with the links?

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The potters have no tools!
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What do all potters need?
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KILNS.

### Oh no! It's Red Bull Burdell! How do I beat him?

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Don't worry. He won't beat you.
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What does he say every move?
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GET OUT!
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Look at him. Does he have a weakness?
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Hm, his foot.
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Specifically, his toe.
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TUG TOE.

## Roman Manor

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### What do I do?

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There are exits on all side, but you don't want to take them.
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You deserve to sit, relax and do nothing.
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Your gadget should give a clue either way.
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Just EXIST.