! This the manifest file for the Parchment in-browser interpreter, and gives
! the necessary details to Inform's release component (called cBlorb) so that
! the interpreter can be bundled into a released website, all set up ready
! to play the IF story file being released.

! Manifest files have a simple format. They are allowed to set the value of
! any cBlorb placeholders that they would like to, but the ones below are the
! only ones they will likely want to set. These two are needed for the footer
! of the play page:

[INTERPRETERVERSION]
Parchment for Inform 7 (2019-09-25)
[]

[INTERPRETERURL]
https://github.com/curiousdannii/parchment
[]

! Note that we don't set [INTERPRETER]: cBlorb has already set that to the
! name of the interpreter, in this case, to "Parchment".

! This declares whether the interpreter can handle blorbed Z-machine files
! ("z"), blorbed Glulx files ("g") or both ("zg" or "gz"). No other values
! are legal; note lower case.

[INTERPRETERVM]
z
[]

! [INTERPRETERHEAD] provides code to go into the <head> ... </head> of the
! web page playing the work. (Placeholder text starts on the line after the
! name, and continues until a line reads just []. Line breaks are included
! between lines, though not at the end of the final line; white space is
! stripped out at the left and right hand edges of each line.)

! In writing the head and body, note that the structure of the site being
! constructed is:
!     play.html  <-- page on which the interpreter runs
!     interpreter
!         ...the base64-encoded story file...
!         ...any files copied over according to the manifest below...
! The placeholder [ENCODEDSTORYFILE] expands to the leafname of the base64
! version of the story file, which might be (but should not be assumed
! to be) "story.zblorb.js".

[INTERPRETERHEAD]
	<script src="interpreter/jquery.min.js"></script>
	<script src="interpreter/parchment.min.js"></script>
	<link rel="stylesheet" type="text/css" href="interpreter/parchment.min.css">
	<style type="text/css">
		#gameport {
			width: auto;
			overflow: visible;
		}
	</style>
	<script>
		parchment_options = {
			default_story: [ "interpreter/[ENCODEDSTORYFILE]" ],
			lib_path: 'interpreter/',
			lock_options: 1,
			lock_story: 1,
			page_title: 0
		};
	</script>
[]

! [INTERPRETERBODY] provides the part of the page where the window
! or gadget actually appears.

[INTERPRETERBODY]
<div id="about">
	<h1>Parchment</h1>
	<p>is an interpreter for Interactive Fiction. <a href="http://parchment.googlecode.com">Find out more.</a></p>
	<noscript><p>Parchment requires Javascript. Please enable it in your browser.</p></noscript>
</div>
<div id="parchment"></div>
[]

! The following footnote is added to the small print about how to play IF
! on the game's main page:

[INBROWSERPLAY]
Or you can play without downloading anything by following the 'Play In-Browser'
link, using the [INTERPRETER] interpreter. You'll need to have Javascript enabled
on your web browser.
[]

! cBlorb encodes the story file into base64 so that it can be loaded in
! Javascript despite being binary data. The encoding is topped and tailed
! with the following, in order to make the result a valid Javascript function
! call with a string argument:

[BASESIXTYFOURTOP]
processBase64Zcode('
[]

[BASESIXTYFOURTAIL]
')
[]

! Outside of the placeholder parts of the manifest, lines beginning '!', or
! lines which contain only white space, are thrown away; so this is a comment.

! Non-comment lines are the names of files which are copied across when the
! release is made. Anything not listed here won't be copied.

jquery.min.js
parchment.min.css
parchment.min.js
zvm.min.js
