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<img src="img/OrbitalDecay_TitleScreen.jpg" alt="Title Screen for Orbital Decay." />\ <div class="titleScreen">\ <p>\ [[Play|A Meteoroid Approaches...]]&nbsp;&nbsp;&nbsp;&nbsp;[[Credits]]&nbsp;&nbsp;&nbsp;&nbsp;[[About]] </p>\ </div>\<<timed 1s>>\ Space. <<next 2s>> The celestial heaven - an immense sea of black and stars, almost as if the uncounted fiery eyes of the Gods themselves were peering through the darkness. <<next 5s>> It is also our "origin story," our very bodies comprised of the chemical elements forged within the fires of stars. An astronaut's life is wondrous, to be both surrounded by the magnificence of space and work within its stellar temple. <<linkreplace "At times, you consider yourself immeasurably privileged for the opportunity your work brings.">>\ And sometimes, space has other ideas... <<timed 5s>><<goto Impact!>><</timed>>\ <</linkreplace>>\ <</timed>>\ <<playlist loop play>>\When we come together as a species, humanity is capable of achieving the truly incredible - one of the greatest accomplishments being the spreading of its wings and taking flight into space. The celestial beauty of the stars and their planetary inhabitants is unmatched; truly, it's easy to fall in love with the vastness of space. <<timed 7s>>\ But...<<next 3s>>space is not without immense dangers. Although entertaining, the films of old made light of the realities and constant vigilance required to exist "out here." [[Disaster can happen in a blink...|The Tethered Saviour]] <</timed>>\<img src="img/UseTether.jpg" alt="Tethered astronaut floating through space." />\ As an astronaut assigned to the COL (Crewed Orbital Laboratory) Bowman, you're currently conducting a spacewalk to repair a failing AE-35 unit. Swiftly and without warning, the Bowman is struck by space debris. You survive, but the impact sends you spiraling into the vastness. Suddenly, you feel a violent recoil and realize your tether has miraculously remained intact! You manage to [[pull yourself closer|View From Afar]] to the station to assess the situation...At first glance, the station appears to be in good condition; however, you can see debris from the station floating away, beginning its journey into the long dark of the cosmos. You notice your helmet visor has a small crack; miraculously, you're not losing oxygen, but your immediate need is to get back inside the Bowman. There is an [[airlock before you|Outer Airlock 1 Hatch]]; if you pull yourself closer to the station, you may be able to enter. What now? [[Look around the station...]] [[Survey for damage...]] [[Look at the airlock...]] [[Remove helmet?]]<img src="img/OuterAirlock1Hatch.jpg" alt="An astronaut outside an airlock." />\ Hand over hand, you pull yourself closer and position yourself in front of the airlock. Oddly, the hatch is closed. Hatches open inwards to the station; when the airlock is sealed and pressurized, the gases inside force the hatch to remain sealed and make it nigh impossible to open. For this reason, exterior airlock hatches are required to remain open during extravehicular activity (EVA) or "spacewalks." You give the outer airlock hatch a quick inspection and determine that it appears intact. To the right of the airlock is a [[control pad|Control Pad]]; beneath it there is a [[panel|Panel]] with the word "Manual" painted on it. [[Return to a view from afar...|View From Afar]]After securing the outer airlock hatch, you turn and see the interior of the airlock. The airlock is comprised of two sections, the smaller crewlock and the larger equipment lock. In the equipment lock, there are two spare space suits and helmets secured to the wall. Various tools and instruments are to be seen. Directly ahead of you is the [[inner airlock hatch|Inner Airlock 1 Hatch]]. You hear an alarm coming from your suit. The crack in your helmet visor has finally started leaking oxygen. You made it into the airlock just in time, but now you're finding it difficult to breathe. <i>Stay calm and remember your training</i>, you tell yourself. [[Look around the airlock...|Look Airlock 1]] [[You remove your helmet...|Remove Helmet in Airlock 1]]<<if $innerAirlockHatchOpen is false and $valveEmerOn is true and $equalPressure is true and $suitWaterOff is true and $suitPurged is true and $suitOxygenOff is true and $suitFanOff is true and $suitPressure is true and $glovesOff is true and $helmetOff is true >>\ <<linkreplace "You verify a 0.5psi pressure differential and note that repressurization has occurred acceptable levels. You reach out and press the open switch on the control pad and...">>\ <<set $innerAirlockHatchOpen to true>>...the hatch unlocks and opens, as you pull yourself [[into the interior|Corridor Module A1]] of the Bowman.<</linkreplace>>\ <<elseif $valveEmerOn is true and $equalPressure is true and $innerAirlockHatchOpen is false >>\ Repressurization is both occuring and rapidly approaching a 0.5psi pressure differential, but you realize you still need to complete emergency procedures in order to proceed into the Bowman.\ <<elseif $innerAirlockHatchOpen is true>>\ The inner airlock hatch is now unsecured and open; do you want to [[enter the interior of the Bowman?|Corridor Module A1]]\ <<else>>\ Opening the hatch right now isn't an option; unfortunately, you still need to find a way to repressurize the airlock and remove your helmet before opening the inner airlock hatch.\ <</if>> [[Continue looking around the airlock...|Look Airlock 1]] <img src="img/Corridor.jpg" alt="A futuristic corridor in space." /> You find yourself within corridor module CMA1. Several corridor modules exist throughout the Bowman, connecting various other important modules together. Directly before you lies the [[Utility Hub]]. There is still no indication of damage at this point. <<if $inventory.includes('Tether')>>\ You've already gathered the tether here.\ <<else>>\ There are several tethers stored near the inner airlock hatch; normally these are stored within the equipment lock of the airlock, but there's little room in there at the moment. <<linkreplace "You examine one of the tethers; it seems strong. Do you want to take it?">>\ <<run $inventory.push('Tether')>>\ You pack the tether as carefully as possible and bring it with you.<</linkreplace>>\ <</if>> Do you want to return to the [[inner airlock hatch|Inner Airlock 1 Hatch]]?You muse to yourself, the sensation of gliding through the station in microgravity never gets old - even under duress. Pulling yourself from the corridor module, you find yourself in the Utility Hub. The module serves as an electrical power connection point for the various systems aboard the Bowman, and provides essential life support services such as air and water. To your immediate right is the [[passageway leading to the Science Bay|Corridor Module A3]], whilst ahead of you lies the [[corridor module leading to the Commons area|Corridor Module B1]]. On your left is the [[passageway to the Observation Deck|Corridor Module A2]]. [[Behind you|Corridor Module A1]] returns to Corridor Module A1. <<if $inventory.includes('Wirecutters') and $inventory.includes('PGT')>>\ You see nothing else that would be useful at this time.\ <<set $hasWirecutters to true>>\ <<set $hasPGT to true>>\ <</if>>\ <<if $hasPGT is false>>\ The Utility Hub also stores various tools in containers along it's walls; for some reason, you see a [[pistol grip tool|PGT]] floating freely in the air. \ <</if>>\ <<if $hasWirecutters is false>>\ There are [[wirecutters|Wirecutters]] attached to the wall. <</if>> <img src="img/Passageway.jpg" alt="A futuristic corridor in space." /> Corridor Module A2 is rather uneventful as connection modules go. The walls are mostly covered with panels and the occasional small window; you of course know that underneath those panels is wiring, cabling, and various sensitive equipment that must be protected. [[You continue to the Observation Deck...|Observation Deck]] [[You return to the Utility Hub...|Utility Hub]]<img src="img/Passageway2.jpg" alt="A futuristic corridor in space." /> You pull yourself through Corridore Module A3, leading to the onboard research facilities of the Science Bay. There are some tablets attached to the wall via flexible mounts, often used with various research being conducted. Various sensitive equipment and scientific tools line the corridor in storage containers. [[You continue to the Science Bay...|Science Bay]] [[You return to the Utility Hub...|Utility Hub]]<img src="img/Corridor.jpg" alt="A futuristic corridor in space." /> Corridor Module B1 connects the [[Utility Hub]] to the [[Commons]] area onboard the Bowman. Normally you would hear some chatter or noise coming from the Commons area, but you're instead greeted only with the hum of machinery.<img src="img/ObservationDeck.jpg" alt="A technical room in a space station." />\ The Observation Deck is - wait for it - an observatory module, for viewing both the planet below and monitoring various exterior systems on the Bowman; this could be anything from life sustaining mechanisms for water and air, to monitoring probes providing atmospheric data from the planet. In order to aid views of the planet and the exterior, the Observation Deck also contains the station's [[largest viewport window|Observation Viewport]]. [[Return to the corridor module...|Corridor Module A2]]<img src="img/ObservationWindow.jpg" alt="An image of a planet viewed from space." /> You pull yourself into the massive observation viewport. The viewport itself protrudes from the station in the manner of a half-spherical shape. From this great window, the planet below is visible in great detail. You gaze outside and lay eyes upon bluish-purple hues of the planet, surrounded by a haze of gases and dust. It is the planet Vayu, named for the Persian god of wind and atmosphere; indeed, just like the mythological god could have both an angelic and demonic nature, the planet too has a dual nature with an expanse of life-supporting area and a choking hellish wasteland formed from volcanic eruption. <i>Whichever way the wind blows</i>, you contemplate. The grim landscape always reminds you of the album covers from the ancient Death Metal bands that one of your peers back on Earth liked. Still, there are some bodies of water and the atmosphere is nearing breathable levels thanks to terra-forming efforts. [[Look around the Observation Deck...|Observation Deck]] <img src="img/ScienceBay.jpg" alt="A space station laboratory." />\ Exiting the passageway, you find yourself within the Science Bay. This section of the station is a laboratory module that functions as a clean environment for research and experiments. You look around the science bay. Various forms of research are underway, such as protein structures, cellular cultures, data on the planet below, microgravity experiments, and so on. There is also a database with a SAN (Storage Area Network) which contains backups of the various research data. There is a [[blinking red light|Blinking Red Light]] on one of the consoles. A [[storage locker|Storage Locker]] is attached to the left side of the Science Bay's wall. [[Return to the corridor module...|Corridor Module A3]] You enter the Commons area. Normally, the familiar sound of your crewmates could be heard here. The Commons area is where astronauts eat or relax when they're not working; however, no one is here. After a moment, the realization of your isolation hits you...<i>where is everyone</i>, you ask yourself. Due to the nature of it's purpose, the Commons is a larger module than the rest of the Bowman. Two passageways are on the left side of the Commons, [[one leading to the Bunks|Corridor Module B2]] while [[another leads to the Power Racks|Corridor Module B4]]. On your right exist two additional passageways, [[one for the Datacenter|Corridor Module B3]] and [[the other heading to Airlock 2|Corridor Module B5]]. The [[hatchway before you|Corridor Module C1]] heads to Command. At once, you hear a message broadcast on the speakers: "Warning! Station descending! Orbital decay rate increasing! Ignite thrusters to stabilize orbit now!" [[Look around the Commons...|Look Commons]] [[Return to Corridor Module B1...|Corridor Module B1]]<img src="img/Passageway.jpg" alt="A futuristic corridor in space." /> You head toward the Bunks; you're quite tired from the physical exertion of the EVA. Although space is nearly a perfect vaccum, the pressure of your spacesuit requires considerable effort to move the arms and legs around. You'd love to be able to secure yourself in a sleep station and rest, but you tell yourself to keep moving. [[Continue on to the Bunks...|Bunks]] [[Return to the Commons...|Commons]] <img src="img/Passageway2.jpg" alt="A futuristic corridor in space." /> As you enter Corridore Module B3, you consider the various research that's been conducted on the Bowman. Much of the research that's been conducted in the Science Bay relates to adapting human physiology to new planetary environments. Life on Earth is not what it once was; at the very least, you must safeguard the data for the future generations to come. [[Continue on to the Datacenter...|Datacenter]] [[Return to the Commons...|Commons]] <img src="img/Passageway.jpg" alt="A futuristic corridor in space." /> You make way for the Power Rack via Corridor Module B4; it's essential to verify the current status of the batteries and available power. <<if $inventory.includes('Wire Spool')>>\ There's nothing else you're interested in here...\ <<else>>\ You notice there is a [[spool of wire|Wire Spool]] tied to one of the rails. It's very unusual to find items not stowed away in their proper place. <i>Who keeps leaving items out</i>, you wonder to yourself.\ <</if>> [[Continue on to the Power Racks...|Power Rack]] [[Return to the Commons...|Commons]] <img src="img/Passageway2.jpg" alt="A futuristic corridor in space." /> You enter Corridor Module B5 and make way for the airlock, thinking to yourself about all of the fictional portrayals of airlocks in the sci-fi films of old. Unfortunately, there's simply no quick process to the ingress or egress of space. Everything involves pressurizing or depressurizing, breathing gas from tanks, checking for leaks, and so on. And just like scuba diving in the ocean, it's absolutely essential to follow protocol in order to avoid decompression sickness. Right now, you really wish there was such a thing as transporters. [[Continue on to the inner airlock hatch...|Inner Airlock 2 Hatch]] [[Return to the Commons...|Commons]] You enter the bunks, which is essentially a few sleep stations containing sleeping bags, workstations, and various personal items brought by each astronaut. [[Look around the bunks...|Look Bunks]] [[Return to the corridor module...|Corridor Module B2]] You enter the Datacenter. There's not a lot of room to move around in here. A "datacenter" sounds like an impressive term, but on a station the size of the Bowman, it's essentially a glorified closet full of rackmounted equipment with "das blinkenlights." [[Take a closer look at the datacenter...|Look Datacenter]] [[Return to the corridor module...|Corridor Module B3]] As you enter the room, you see the power racks hanging on the wall before you. Power from the solar array wings is stored in batteries here, and power systems here also route electrical service to the Utility Hub and throughout the station. In addition to the power systems, this module also houses thermal radiators and a cooling system to maintain appropriate operating temperature. <<if $powerRestored is true>>\ You look at the repaired wire; it would be ideal to use some electrical tape as an additional safeguard, but it's the best you can do with what you have available. \ <<else>>\ Everything looks relatively intact here, but you notice one hot wire (containing electrical current) has become loose and made contact with a grounded structure; it looks like a short circuit occurred and burned this wire...this likely caused power loss somewhere on the station. <</if>>\ <<if $powerRestored != true>>\ [[You try to repair the damaged wire...|Restore Power]]\ <</if>> [[Return to the corridor module...|Corridor Module B4]] <<if $depressComplete is true>>\ The airlock is now depressurized, and you've already closed and sealed the inner airlock hatch prior to that. You have no time to repressurize the airlock to open the hatch and then complete the process for depressurization all over again... [[You enter the airlock...|Airlock 2]] <<else>>\ You enter the airlock chamber and secure the inner hatch behind you. As with the previous airlock you encountered, there is a panel on the wall to operate the airlock system. [[You enter the airlock...|Airlock 2]] [[Return to the corridor module...|Corridor Module B5]] <</if>>Airlock 2 looks like the others on the Bowman. There are various instruments and tools attached to the wall; additionally, just like in the airlock you entered the station with, there is a plaque with instructions for operation. Directly ahead of you is the [[outer airlock hatch|Outer Airlock 2 Hatch]]. You realize your time on the Bowman is limited, and whether or not you even have the time for EVA preparation has crossed your mind. Unfortunately, spacewalks require following several checklists, chief among them being the denitrogenation process, suit preparation, and of course depressurizing the airlock. Glancing over at the plaque on the wall, you sigh to yourself. While repressurizing an airlock can be done quicker due to emergencies, there's virtually no leeway to the depressurization process. [[You begin the denitrogenation process...|Denitrogenation]] [[You want to begin suit preparation...|Suit Prep]] [[Let's begin the depressurization process...|Depressurization]] [[Look around the Equipment Lock...|Equipment Lock]] [[Return to the inner airlock hatch...|Inner Airlock 2 Hatch]]<<if $denitroComplete is true and $suitPrep is true and $depressComplete is true>> <<goto [[Outside Airlock 2]]>> You go [[Outside Airlock 2]] <<else>> You pull and pull and pull, but there's absolutely no way for you to open the outer airlock hatch. The pressure within the airlock acts as it's own locking mechanism, forcing the hatch to seal and remain closed. If you want to open the hatch, you'll need to depressurize the airlock first. [[Look around the airlock...|Airlock 2]] <</if>>You open the outer airlock hatch and pull it inward, leaving the hatchway open. As you're now outside the station, the outer airlock is directly before you. On the exterior of the Bowman are rails which you can secure tethers to, and what appears to be [[safety grips|Above Airlock 2]] leading above the airlock. [[Return to the airlock...|Airlock 2]]<img src="img/AboveAirlock2.jpg" alt="An astronaut using handrails." />\ Using the safety grips found on the hull of the station, you pull yourself to the right of the airlock. When you finally have visibility of the Command module, what you find brings forth a gasp. The Command module has an enormous breach, leaving it exposed to the hard vaccuum of space. The totality of the breach must have been immediate upon impact; there is no discernable way that Commanding officer Rico or others could have survived. You push any grief aside and focus on the task at hand. You'll need to [[find a way|Find a Way to Command]] to make it over to the breach in the Command module. Hmm... [[Return to the exterior of the airlock...|Outside Airlock 2]] <img src="img/Corridor.jpg" alt="A futuristic corridor in space." /> <<linkreplace "Enter the command module...">> You try to enter the Command module, but the hatchway remains shut. It looks like the hatch still has power, but as you press the "Open" button a warning is announced. "Warning! Command module hull is compromised!" "Warning! Station descending! Orbital decay rate increasing! Ignite thrusters to stabilize orbit now!" You need to find a way into the Command module and stabilize the Bowman, but a hull breach can mean only one thing: Command is open to the hard vaccuum of space.\ <</linkreplace>> <<if $inventory.includes('Wire Caps')>>\ You don't see anything else of interest here.\ <<else>>\ You notice there is a set of [[wire caps|Wire Caps]] gently floating near the ground. More loose items; you sigh, <i>must be those naughty elves again</i>...\ <</if>> [[Return to the Commons...|Commons]] <<if $useJetPack is true>>\ Using the jet pack has always been comforting to you. Despite the very real dangers that can occur during spacewalks, the jet pack always reminded you of pretending to be a spaceman as a child. Although it doesn't shoot flames like a comic book might show, it's still an amazing piece of gear... <<timed 5s>>...most importantly, it's brought you safely through the breach in Command. <<next 3s>>After securing your position, you look throughout the Command module and survey your surroundings. Any unsecured items were certainly lost to space when the hull was breached. You glance at the communications terminal which you would share with your fellow astronauts during missions; Rico would have been there. Some of the station functions appear to have lost power, but everything electronic appears to be working. Unfortunately, the thruster controls are unresponsive. Before you lies the hatchway to [[Corridor Module D1]]; this passageway leads to another airlock where the Crew Recovery Vehicle (CRV) is docked...it may be your only hope. Looking through the breach in the Command hull, you notice the damage to [[Solar Array Wing 2 (SAW2)|SAW2]]; some of the panel is shattered and the metal mount for the SAW2 is horribly bent. <</timed>> <<set $useJetPack to false>>\ <<set $reachCommand to true>>\ <<elseif $useTether is true>>\ As you hurtle towards Command, you feel a sudden jerk as you realize the tether isn't long enough. <i>Worth a shot</i>, you tell yourself. After you manage to still yourself, you pull yourself back to where you made the leap. It was a noble attempt, but unfortunately you need to [[find another way|Find a Way to Command]] to reach Command... <<set $useTether to false>>\ <<set $triedTether to true>>\ <<elseif $useFireExtinguisher is true>>\ You awkwardly adjust and hurtle towards Command; incredibly, you make the crazy ride with the fire extinguisher...you recall several old space related films involving this trick and decide that the reality of using a fire extinguisher for propellant is easily one of the most insane choices you've made. After securing your position, you look throughout the Command module and survey your surroundings. Any unsecured items were certainly lost to space when the hull was breached. You glance at the communications terminal which you would share with your fellow astronauts during missions; Rico would have been there. Some of the station functions appear to have lost power, but everything electronic appears to be working. You make an attempt to ignite the Bowman's thruster engines; unfortunately, the thruster controls are unresponsive. Before you lies the hatchway to [[Corridor Module D1]]; this passageway leads to another airlock where the Crew Recovery Vehicle (CRV) is docked...it may be your only hope. Looking through the breach in the Command hull, you notice the damage to [[Solar Array Wing 2 (SAW2)|SAW2]]; some of the panel is shattered and the metal mount for the SAW2 is horribly bent. <<set $useFireExtinguisher to false>>\ <<set $reachCommand to true>>\ <<elseif $useJump is true>>\ <<timed 3s>>Luckily, you didn't miss it! <<next 3s>>You finally hit the wall of the command module with a thud and grab onto the equipment to stabilize yourself. After securing your position, you look throughout the Command module and survey your surroundings. Any unsecured items were certainly lost to space when the hull was breached. You glance at the communications terminal which you would share with your fellow astronauts during missions; Rico would have been there. Some of the station functions appear to have lost power, but everything electronic appears to be working. Unfortunately, the thruster controls are unresponsive. Before you lies the hatchway to [[Corridor Module D1]]; this passageway leads to another airlock where the Crew Recovery Vehicle (CRV) is docked...it may be your only hope. Looking through the breach in the Command hull, you notice the damage to [[Solar Array Wing 2 (SAW2)|SAW2]]; some of the panel is shattered and the metal mount for the SAW2 is horribly bent. <<set $useJump to false>>\ <<set $reachCommand to true>>\ <</timed>>\ <<elseif $reachCommand is true>>\ You navigate your way carefully amongst the twisted metal and debris within Command and consider your options. [[You decide to enter Corridor Module D1...|Corridor Module D1]] [[You want to check on the solar array wing...|SAW2]] <<set $reachCommand to true>>\ <</if>>\The station's computer reacted instantaneously and automatically shut and sealed both hatchways to Command when the hull breach occurred; this is why the previous modules you were in were still pressurized. Unfortunately, the hatch to Corridor Module D1 was damaged and did not retain a pressurized environment. With some effort, you manage to remove the hatch. Gently pushing larger debris from your path, you move into Corridor Module D1; this module connects [[Command]] to the [[third remaining airlock|Inner Airlock 3 Hatch]] and the docked Crew Recovery Vehicle (CRV). Although the other corridors within the Bowman look fine, you notice some un-powered systems upon the wall in D1. The damage from the command module is evident within the corridor. The Bowman's computer cries out in desperation once more: "Warning! Station descending! Orbital decay rate increasing! Ignite thrusters to stabilize orbit now!"<<if $inventory.includes('PGT') and $removedSAW2 is false>>\ You tether yourself carefully to a secure grip in the Command center and push carefully through the breach. As you make your way to the SAW2, tiny fragments of solar panel debris move past you. <i>Dangerous</i>, you think to yourself. The wreckage of the solar wing is extensive; when the meteoroid hit, it took out the solar panels, damaged the structure, and then obliterated the hull of Command. You tell yourself you're either incredibly lucky or incredibly doomed. The SAW2 structure is damaged beyond repair, and to make matters worse, it looks as if the wreckage just might be in the way of the CRV. Reaching for your belt, you remember you do have the PGT...it's specifcally made for the hardware that attaches the solar panels. Maybe you can [[remove the wing|Remove SAW2]]?\ <<elseif $inventory.includes('PGT') and $removedSAW2 is true>>\ You've already used the PGT to remove the solar array wing and pushed it away from the Bowman.\ <<else>>\ You tether yourself carefully to a secure grip in the Command center and push carefully through the breach. As you make your way to the SAW2, tiny fragments of solar panel debris move past you. <i>Dangerous</i>, you think to yourself. The wreckage of the solar wing is extensive; when the meteoroid hit, it took out the solar panels, damaged the structure, and then obliterated the hull of Command. You tell yourself you're either incredibly lucky or incredibly doomed. The SAW2 structure is damaged beyond repair, and to make matters worse, it looks as if the wreckage just might be in the way of the CRV. You believe the best practice in this scenario would be to remove the solar array wing, but unfortunately you have no tool to do so.\ <</if>> [[You decide to make your way back to Command...|Command]]<<if visited() >= 2>>\ Although the inner airlock hatchway is damaged, in theory it should pose no consequences for repressurizing the CRV itself. [[Continue to the airlock...|Airlock 3]] [[Return to Corridor Module D1...|Corridor Module D1]] <<else>>\ Since the Bowman was pressurized normally to 1 atm before the impact occured, the inner airlock hatchway was open and unsecured...\ <<timed 5s>> ...this also means that the modules connected to Command, including the airlock and the docked CRV have been totally depressurized. You consider the situation and determine...<i>With the hatchway damaged, I won't be able to repressurize this airlock. BUT if the CRV is undamaged, I should be able to repressurize the cockpit.</i> [[Continue to the airlock...|Airlock 3]] [[Return to Corridor Module D1...|Corridor Module D1]] <</timed>>\ <</if>> Airlock 3 is somewhat different from the others you've visited. To begin, the outer airlock hatch is on the floor of the airlock, as you enter the CRV from the hatch on it's top. In addition, this airlock also has a few windows on it's sides, for observing the approach and departure of vehicles. Since this entire part of the station lost pressure due to the damaged hatchway between Command and the corridor module, you'll need to repressurize the CRV. [[Continue to the outer airlock hatch...|Outer Airlock 3 Hatch]] [[Return to the inner airlock hatch...|Inner Airlock 3 Hatch]] Since the CRV is currently docked, it means the outer airlock hatch is open and stowed away; this is done because if the airlock was pressurized with the hatch closed, you wouldn't be able to open it due to the pressure. The airlock is not pressurized at the moment due to the breach, so you will need to carefully squeeze through the CRV hatchway in your spacesuit. [[Enter the CRV...|CRV]] [[Return to the airlock...|Airlock 3]] You climb into the crew craft. The station cries out in desperation once more. "Warning! Orbital decay at maximum stability level! Station descending! Evacuate station!" The Crew Recovery Vehicle - or CRV for short - is a far cry from the the crew modules of old. Certain mechanical switches still exist for failsafe purposes, but almost all of the interfaces are touchscreens. The CRV is affectionately referred to as "Shipley" by you and your crewmates. Although it's currently powered down, various running lights illuminate the interior with a soft glow. You find it incredibly difficult to move around with your full EVA suit on. If you don't want to burn to a crisp during the Bowman's re-entry, you need to move quickly. [[Sit at the cockpit...|Cockpit]] [[Look at the CRV hatch...|CRV Hatch]] <<if $closedCRVHatch is false>>\ [[Return to the outer airlock hatch...|Outer Airlock 3 Hatch]] <</if>> <img src="img/Cockpit.jpg" alt="An image of a futuristic cockpit." /> The cockpit is clean and is relatively uncluttered with instrumentation and controls, unlike the Shuttles and Soyuz capsules of old. Controls are handled from a touchscreen interface, and there is actually room to stretch your legs; however, you're unable to sit in the pilot's chair due to the bulk of your spacesuit. You push a few select switches to power on the CRV. The touch panels, gauges, and various display screens power on and bathe the CRV's cabin in what amounts to no less than a colorful light show. If you can repressurize the CRV's cabin and remove your spacesuit, you should be able to sit and proceed with evacuation. [[Look at the screen...|Screen]] [[Return to the crew cabin...|CRV]]<div class="screen">\ <div class="screenVars">\ Splashdown Target Cabin Pressure Docking Status Engine Status Flight Status Input </div>\ <div class="screenOutput">\ <span id="targetStatus">$splashdownTarget</span> <span id="cabinPressure">$cabinPressure</span> <span id="dockingStatus">$dockingStatus</span> <span id="engineStatus">$engineStatus</span> <<if $splashdownTarget == "Oxule">>\ <div class="screenError">\ <span id="flightStatus">$flightStatus</span> </div>\ <<else>>\ <span id="flightStatus">$flightStatus</span> <</if>> <span id="inputStatus">$inputStatus</span> </div> </div> <<set $targetDone to false>>\ <<set $pressureDone to false>>\ <<set $undockDone to false>>\ <<set $burnDone to false>>\ <<if $targetSelected is true>>\ <<if $splashdownTarget == "Oxule">>\ <<set $flightStatus to "Error. No target at these coordinates. Location unknown.">>\ <<set $inputStatus to "Standby">>\ <<timed 0s>>\ <<replace "#inputStatus">>$inputStatus<</replace>>\ <<next 1s>>\ <<replace "#targetStatus">>$splashdownTarget<</replace>>\ <<replace "#flightStatus">>$flightStatus<</replace>>\ <<next 1s>>\ <<set $inputStatus to "[[Please select valid target.|Splashdown Target]]">>\ <<replace "#inputStatus">>$inputStatus<</replace>>\ You select Oxule for your splashdown target, but the computer blurts back an error. You'll need to choose another target; it seems that somehow Oxule has been completely erased from the databanks. Hmm, curious... <<set $alreadyOxule to true>>\ <</timed>>\ <<else>>\ <<set $flightStatus to "Splashdown target site selected.">> <<set $inputStatus to "Standby">> <<timed 0s>> <<replace "#inputStatus">>$inputStatus<</replace>> <<next 1s>> <<replace "#targetStatus">>$splashdownTarget<</replace>> <<replace "#flightStatus">>$flightStatus<</replace>> <<next 1s>> <<set $inputStatus to "[[Repressurize cabin?|Cabin Pressure]]">> <<replace "#inputStatus">>$inputStatus<</replace>> <</timed>> <<set $targetDone to true>> <<set $targetSelected to false>> <</if>>\ <</if>>\ <<if $pressureStatus is true>>\ <<set $cabinPressure to "Atmospheric Pressure 14.69595 psi (101.325 kPa)">> <<set $flightStatus to "Cabin pressure established at 1 atm.">> <<set $inputStatus to "Standby">> <<timed 0s>> <<replace "#inputStatus">>$inputStatus<</replace>> <<next 1s>> <<replace "#cabinPressure">>$cabinPressure<</replace>> <<replace "#flightStatus">>$flightStatus<</replace>> <<next 1s>> <<set $inputStatus to "[[Initiate undocking?|Undock]]">> <<replace "#inputStatus">>$inputStatus<</replace>> <</timed>> <<set $pressDone to true>> <<set $pressureStatus to false>> <</if>>\ <<if $undocked is true>>\ <<set $dockingStatus to "Standby">> <<set $engineStatus to "Firing Thrusters">> <<set $flightStatus to "Initiating undocking maneuver.">> <<set $inputStatus to "Standby">> <<timed 0s>> <<replace "#inputStatus">>$inputStatus<</replace>> <<next 1s>> <<replace "#dockingStatus">>$dockingStatus<</replace>> <<replace "#engineStatus">>$engineStatus<</replace>> <<replace "#flightStatus">>$flightStatus<</replace>> <<set $dockingStatus to "Undocked">> <<set $engineStatus to "Off">> <<set $flightStatus to "Undocking operation complete.">> <<next 5s>> <<replace "#dockingStatus">>$dockingStatus<</replace>> <<replace "#engineStatus">>$engineStatus<</replace>> <<replace "#flightStatus">>$flightStatus<</replace>> <<next 1s>> <<set $inputStatus to "[[Deorbit now?|Deorbital Burn]]">> <<replace "#inputStatus">>$inputStatus<</replace>> <</timed>> <<set $undockDone to true>> <<set $undocked to false>> <</if>>\ <<if $burnComplete is true>>\ <<set $engineStatus to "Firing Thrusters">> <<set $flightStatus to "Initiating deorbital burn.">> <<set $inputStatus to "Standby">> <<timed 0s>> <<replace "#inputStatus">>$inputStatus<</replace>> <<next 3s>> <<replace "#engineStatus">>$engineStatus<</replace>> <<replace "#flightStatus">>$flightStatus<</replace>> <<set $engineStatus to "Off">> <<set $flightStatus to "Deorbital burn complete.">> <<next 10s>> <<replace "#engineStatus">>$engineStatus<</replace>> <<replace "#flightStatus">>$flightStatus<</replace>> <<next 1s>> <<set $inputStatus to "[[Deorbital burn completed. Please continue re-entry sequence.|Deorbital Burn Complete]]">> <<replace "#inputStatus">>$inputStatus<</replace>> <</timed>> <<set $burnDone to true>> <<set $burnComplete to false>> <</if>>\<<if $alreadyOxule is true>>\ Selecting "Oxule" for splashdown seemed like a decent enough target, but oddly enough there is no record of a planet at these coordinates. <<timed 2s>> In any case, you still need to make a valid selection. You lower your visage to the screen and go over your options. <<next 3s>> <div class="screen">\ <p>SELECT SPLASHDOWN TARGET</p>\ <div class="screenVars">\ <<link "Sigma Beach">>\ <<set $splashdownTarget to "Sigma Beach">>\ <<set $targetSelected to true>>\ <<goto [[Screen]]>>\ <</link>> <<link "Lake Ospia">>\ <<set $splashdownTarget to "Lake Ospia">>\ <<set $targetSelected to true>>\ <<goto [[Screen]]>>\ <</link>> <<link "Skura">>\ <<set $splashdownTarget to "Skura">>\ <<set $targetSelected to true>>\ <<goto [[Screen]]>>\ <</link>> <div class="screenNoChoice">\ Oxule </div>\ <<link "Sea of Skau Gros">>\ <<set $splashdownTarget to "Sea of Skau Gros">>\ <<set $targetSelected to true>>\ <<goto [[Screen]]>>\ <</link>> </div>\ <div class="screenOutput">\ Unpreferable due to total bug infestation. UNFAVORABLE. Dry weather, fair skies, no significant waves. Radiation fallout contaminated. UNFAVORABLE. Unpreferable due to intense warfare planetside. UNFAVORABLE. <div class="screenError">\ Error. No target at these coordinates. Location unknown. UNAVAILABLE. </div>\ Dry weather, fair skies, no significant waves. OPTIMAL. </div>\ </div>\ <</timed>>\ <<elseif $alreadyOxule is false>>\ The computer crackles to life: <<timed 2s>> "Please initiate return sequence. Splashdown target must be chosen based on favorable environmental conditions." <<next 3s>> You feel you've escaped the destruction of the Bowman, but you're not out of the woods yet; the crew craft still needs to return safely to planetside. In order to deorbit and land safely, you need to choose a target for splashdown. Usually this is done with enough time to consider favorable weather conditions, but time is a convenience unavailable to you. You lower your visage to the screen and go over your options. <<next 3s>> <div class="screen">\ <p>SELECT SPLASHDOWN TARGET</p>\ <div class="screenVars">\ <<link "Sigma Beach">>\ <<set $splashdownTarget to "Sigma Beach">>\ <<set $targetSelected to true>>\ <<goto [[Screen]]>>\ <</link>> <<link "Lake Ospia">>\ <<set $splashdownTarget to "Lake Ospia">>\ <<set $targetSelected to true>>\ <<goto [[Screen]]>>\ <</link>> <<link "Skura">>\ <<set $splashdownTarget to "Skura">>\ <<set $targetSelected to true>>\ <<goto [[Screen]]>>\ <</link>> <<link "Oxule">>\ <<set $splashdownTarget to "Oxule">>\ <<set $targetSelected to true>>\ <<goto [[Screen]]>>\ <</link>> <<link "Sea of Skau Gros">>\ <<set $splashdownTarget to "Sea of Skau Gros">>\ <<set $targetSelected to true>>\ <<goto [[Screen]]>>\ <</link>> </div>\ <div class="screenOutput">\ Unpreferable due to total bug infestation. UNFAVORABLE. Dry weather, fair skies, no significant waves. Radiation fallout contaminated. UNFAVORABLE. Unpreferable due to intense warfare planetside. UNFAVORABLE. Somewhat stormy. Significant waves, but plenty of ocean for splashdown. POTENTIAL. Dry weather, fair skies, no significant waves. OPTIMAL. </div>\ </div>\ <</timed>> <</if>><<if $removedSAW2 is true>>\ <img src="img/Undock.jpg" alt="Image of a space station from above." />\ You select the release for docking clamps, and begin the engine burn sequence to undock from the station. The thrusters ignite and your craft moves to a safe distance from the station. You gaze solemnly towards Crewed Orbital Laboratory Bowman, surveying the extent of the damage. As the Bowman begins to descend and disintegrate, you pause to take it all in and say a farewell to Commander Rico and your fellow crewmates. [[Return to the screen...|Screen]] <<set $undocked to true>>\ <<else>>\ Well... You've made it this far and select the docking clamps for release, and began to thrust away from the station. Unfortunately, the mangled remains of Solar Array Wing 2 (SAW2) are ever so slighly in the path of the CRV. Before you have a moment to stop and prevent the collision, the CRV collides with the SAW2; the craft is damaged and depressurizes rapidly. At least your death is swift... [[Start Over|Orbital Decay]] <<set $undocked to true>>\ <</if>>After undocking from the Bowman and moving a safe distance away, you ignite your thrusters to begin deorbital burn. The thrusters fire for the calculated alotment of time; this extended burn greatly slows down your craft velocity and adjusts altitude for your desired re-entry corridor. Your computer responds: "Deorbital burn completed. Please [[continue re-entry sequence|Screen]]." <<set $burnComplete to true>>\You adjust the angle to the specific degree for the re-entry corridor; this will ensure a safe trajectory. If you didn't adjust the angle enough, you might bounce of the atmosphere and into the cold dark of space; alternatively, if you adjusted it too much, your craft would be consumed by the heat of re-entry and you would drop too quickly. Setting the correct angle allows for a gliding smooth descent. Good job! <<if $splashdownTarget is "Sigma Beach">>[[You begin your descent to Sigma Beach...|Sigma Beach]]<</if>>\ <<if $splashdownTarget is "Lake Ospia">>[[You begin your descent to Lake Ospia...|Lake Ospia]]<</if>>\ <<if $splashdownTarget is "Skura">>[[You begin your descent to Skura...|Skura]]<</if>>\ <<if $splashdownTarget is "Sea of Skau Gros">>[[You begin your descent to the Sea of Skau Gros...|Sea of Skau Gros]]<</if>>\<img src="img/SigmaBeach.jpg" alt="A photo of a beach on another planet, with hazardous spore eggs." /> As the crew craft makes it's deorbital burn and descends towards Sigma Beach, you glance out the viewport. The horror of what you see dawns on you; only now do you recognize the name from the calendar in Rico's sleep station. Not a great idea to come here! The waters and beach are totally infested with large egg-sacs of arachnid-like insects. The bugs swarm your craft, tearing it open and ripping your limbs apart in hope of snatching a bite. You survived the orbital decay of the station, only to become a meal! Thanks for playing! [[Start Over|Orbital Decay]]<img src="img/LakeOspia.jpg" alt="A picture of a lake and lakefront contaminated by radioactive fallout." /> You begin your descent towards Lake Ospia. You remember long ago that there was a large space battleship that had been damaged and landed here, only to be destroyed by a suicidal alien giant that crashed his own ship into it. As a result, the entire lake and lakefront was blanketed in radioactive fallout. Not the best choice to come here! As the crew craft lands, the intense fallout kills you in a most unpleasant manner; at least it's quick! You survived the orbital decay of the station, only to become radiated goo! Thanks for playing! [[Start Over|Orbital Decay]]<img src="img/Skura.jpg" alt="A photo of a hostile cybernetic being in front of battle torn ruins." /> You begin your descent towards Skura. The uneasy truce between the Tholls and the Skuran peoples have taken a disastrous turn, resulting in fierce skirmishes and all out war. You've heard new rumors of mechanized beings on the battlefront lately. The crew craft lands, and as you crawl out of the ship you realize the rumors were true. The last thing you see and hear is something resembling a metallic android walking towards you and yelling "Exterminate!" You see flashes and collapse as your become the latest statistic of Skura's new rulers. Thanks for playing! [[Start Over|Orbital Decay]]<img src="img/SkauGros.jpg" alt="A photo of a gentle pastel colored pristine lake with circular rock formations." />\ Of course! You select the incredible Sea of Skau Gros to splashdown in; it is sometimes called the "cylindrical sea" due to the circular swirled rock formations that lay within it's tame pastel waters. You begin your deorbital burn to position yourself for splashdown. As you adjust the angle for re-entry, you decelerate and see flames around the viewport; luckily your heatshield protects you from the intense temperature. Your parachute opens and you gently splashdown into the seas. As you open the hatch and climb out of the craft, you take a deep breath of fresh air and open your eyes. The Bowman disintegrated and burned up in re-entry, but you made it home safely. You survived. Congratulations! [[Start Over|Orbital Decay]]There's nothing too interesting here. Your sleep station has some [[pictures|Pictures]] of your family and friends, a [[music player|Music Player]], and an [[acoustic guitar|Guitar]] to pass the time. You look at your crewmates' bunks; they also contain various family pictures, a stuffed animal, and a toy car. Commanding officer Rico has a [[calendar on the wall with a date circled|Calendar]]. <<if $inventory.includes('Key Card')>>\ You don't see anything else of interest here.\ <<else>>\ While looking about, you notice there is a [[key card|Key Card]] in Rico's sleep station.\ <</if>> Return to the [[Bunks]]... <<if $inventory.includes('Drive')>>\ You see nothing else of interest in the storage locker. <<else>>\ The small door makes a satisfying hiss before opening, and you see a small portable [[drive|Portable Drive]] inside. <</if>>\ [[Look around the Science Bay...|Science Bay]] The storage locker itself is not large, but it is made of a strong composite material and has a card reader on it. You run your fingers over the door of the storage locker, it's grainy texture reminding you of the beverage coolers found back on Earth. <<if $inventory.includes('Key Card') and $inventory.includes('Drive')>>\ You've already retrieved the drive from the storage locker; it's empty at the moment.\ <<elseif $inventory.includes('Key Card')>>\ Hmm. You did find that keycard earlier; do you want to try to [[open the storage locker|Open Storage Locker]]?\ <<else>>\ It appears that the storage locker is currently in a locked state. If you want to open it, you'll need to keep looking for the key.\ <</if>> [[Look around the Science Bay...|Science Bay]]<div class="badge">\ <img src="img/Keycard.jpg" alt="An image of a keycard." />\ </div>\ There's nothing really special about this key card; it looks similar to any of the ones you've come across before, although it does seem more than a bit irresponsible to leave this unsecured. <<linkreplace "Do you want to pick up the key card?">>\ <<run $inventory.push('Key Card')>>\ You have a key card.\ <</linkreplace>> [[Bunks]]<<linkreplace "You examine the spare helmets secured to the wall. Both helmets and their visors seem to be intact and undamaged; it might be useful to bring one of these with you.">><<run $inventory.push('Spare Helmet')>>You pick up one of the undamaged helmets and carry it with you.<</linkreplace>> [[Look around the airlock...|Look Airlock 1]] You look at the wirecutters attached to the wall; it's your standard wirecutter with teeth sizings and holes for different wire gauges. A plastic sheath covers the metal teeth. <<linkreplace "Do you want to pick it up?">>\ <<run $inventory.push('Wirecutters')>>\ <<set $hasWirecutters to true>>\ You pick up the wirecutters and carry them with you.\ <</linkreplace>> [[Look around the Utility Hub...|Utility Hub]]The pistol grip tool, or PGT for short, is a programmable torque wrench often used for assembling modules or performing work during EVAs; the handle is shaped like a pistol to aid in ease of use with spacesuit gloves. An incredibly important tool, no doubt, but why is it floating freely? Tools must always be secured when not in use or safely stowed away in their storage containers. <<linkreplace "Do you want to pick up the PGT?">>\ <<run $inventory.push('PGT')>>\ <<set $hasPGT to true>>\ You reach out and grasp the PGT from it's gentle rotation in the air, securing it to your leg pocket. You never know; this could be useful.\ <</linkreplace>> [[Look around the Utility Hub...|Utility Hub]]The portable drive isn't large, maybe the size of one's palm; it does have a rugged feel to it, with a rubberized coating on it's sides to protect against impact. <<linkreplace "Do you want to take the drive?">>\ <<run $inventory.push('Drive')>>\ You take the drive and secure it carefully in one of your velcroed pockets. <</linkreplace>>\ [[Look around the Science Bay...|Science Bay]]Your station, the COL Bowman, is immediately before you. All around you is the starry black of space - beautiful, tranquil, and utterly merciless; it can be quite breathtaking, both literally and figuratively speaking. You've always enjoyed your spacewalks, but your immediate concern is to get back inside the Bowman and assess the situation. [[Continue looking around...|View From Afar]] From your current angle, the Bowman looks intact. The debris must be from damage that you can't see. Several fragments are visible, but it's difficult to determine what they are from this viewpoint. [[Continue looking around...|View From Afar]] The airlock is directly ahead of you. It is one of three airlocks on the Bowman, and is currently closed. That the hatch is closed strikes you as odd. By protocol, hatches remain open during extravehicular activity (EVA); this is because they open inward to the station and would be impossible for astronauts to open if the airlock were to be repressurized. You hope that isn't the case and... [[...pull yourself closer to the station|Outer Airlock 1 Hatch]]. [[...continue looking around|View From Afar]]. Bad idea! You remove your helmet. You still had air in your lungs, and the decompression causes your lungs to rupture. In addition, the liquid water in your bloodstream turns to vapor, causing an embolism. You are conscious for about 15 seconds before you succumb to a rather unpleasant death. Thanks for playing! [[Start Over|Orbital Decay]] The Bowman's airlocks use electronic control pads to open and close the hatches. You sincerely hope that with the hatch currently closed, the airlock hasn't been pressurized somehow. You peer from your helmet's visor to the control pad; it has switches for [[opening|Open Button]], [[closing|Close Button]], and a safety. Addtionally, there is an LED to indicate the control pad is receiving power; unfortunately, it is off. [[Look at the outer airlock hatch again...|Outer Airlock 1 Hatch]]You look at the panel beneath the control pad; the word "Manual" is painted on it in large yellow and black block letters and it looks like it has a pull-handle with which to [[remove|Remove Panel]] it. [[Look at the outer airlock hatch again...|Outer Airlock 1 Hatch]]You look at the few photographs you've brought of your family. An older one with your parents catches your are; they're no longer alive, but you like to "carry them with you" always. Then there's the one from your family trip to the rings of Saturn; it was one of your most memorable vacations. And of course the smiling face of your daughter back home; you swallow hard and focus. <i>I <b>must</b> get home safely</i>, you tell yourself. [[Look around the bunks...|Look Bunks]]You pick up your music player and read it's crystalline display; your favorite nerdy pop punk band Hyperspace's "Emulator" album is currently playing. You make a mental note to check out their new release if you ever make it out of here. [[Look around the bunks...|Look Bunks]]You pick up your guitar and lightly strum some chords. <i>Hmm. Still in tune</i>, you tell yourself. The guitar isn't one of the expensive fancy name brands; rather, it's a cheaper model and rather beat up...BUT it's always served you well. Even so, you have more pressing things to consider at this point. [[Look around the bunks...|Look Bunks]]You peer closer at Rico's calendar; on it is written "Sigma Beach!!" with the date circled. Hmm...that name sounds vaguely familiar to you. [[Look around the bunks...|Look Bunks]]this is a test [[Start Over|Orbital Decay]]<img src="img/Commons.jpg" alt="A futuristic living area in space." /> The Commons area isn't massive, but it is large enough to accommodate the needs of several astronauts. Within it are [[displays showing key areas of the station|Display]], [[a computer|Computer]], [[a stationary exercise bike|Exercise Bike]], [[tablets|Tablets]] for reading books, [[sealed cases for food storage|Food Storage]], and a small [[oven|Oven]] for cooking food. <<if $inventory.includes('Fire Extinguisher')>>\ You've already taken a fire extinguisher; there's nothing else of interest here.\ <<else>>\ A [[fire extinguisher|Fire Extinguisher]] is secured to one of the walls.\ <</if>> It would be a great place to kick back and relax, if the station wasn't rapidly plunging to its fiery death. [[Continue...|Commons]] Although not all of the modules have them, several cameras do exist throughout the Bowman; the displays in the Commons area provide video from the various cameras. \ <<if $powerRestored is true>>\ You notice the camera feed for the datacenter is restored and visible now, but it's still non-existent for Command and CMD1. Hmm... <<else>>\ You notice the camera feeds for Corridor Module D1, the Datacenter, and Command are black. <</if>>\ <div class="commonsDisplay">\ <div class="commonsDisplayScreens">\ CMA1 <img src="img/Corridor.jpg" alt="A futuristic corridor in space." />\ </div>\ <div class="commonsDisplayScreens">\ CMB1 <img src="img/Corridor.jpg" alt="A futuristic corridor in space." />\ </div>\ <div class="commonsDisplayScreens">\ CMC1 <img src="img/Corridor.jpg" alt="A futuristic corridor in space." />\ </div>\ <div class="commonsDisplayScreens">\ CMD1 <img src="img/Black.jpg" alt="A solid black image." />\ </div>\ <div class="commonsDisplayScreens">\ CMB2 <img src="img/Passageway.jpg" alt="A futuristic corridor in space." />\ </div>\ <div class="commonsDisplayScreens">\ CMB3 <img src="img/Passageway2.jpg" alt="A futuristic corridor in space." />\ </div>\ <div class="commonsDisplayScreens">\ CMB4 <img src="img/Passageway.jpg" alt="A futuristic corridor in space." />\ </div>\ <div class="commonsDisplayScreens">\ CMB5 <img src="img/Passageway2.jpg" alt="A futuristic corridor in space." />\ </div>\ <div class="commonsDisplayScreens">\ COMMAND <img src="img/Black.jpg" alt="A solid black image." />\ </div>\ <div class="commonsDisplayScreens">\ DATACENTER <<if $powerRestored is true>>\ <img src="img/Datacenter.jpg" alt="An image of rackmounted servers." />\ <<else>>\ <img src="img/Black.jpg" alt="A solid black image." />\ <</if>>\ </div>\ <div class="commonsDisplayScreens">\ OBSERVATION WINDOW <img src="img/ObservationWindow.jpg" alt="An image of a bluish-purple planet." />\ </div>\ <div class="commonsDisplayScreens">\ CRV CABIN <img src="img/Cockpit2.jpg" alt="An image of a futuristic cockpit." />\ </div>\ </div>\ [[Look around the Commons area...|Look Commons]]The Kamadar 60-4 computer has a blue screen with a blinking cursor on "Ready." It's an older model, but ever reliable; you smile when you consider these older models are still in use. <div class="computer">\ <div class="computerScreenBorder">\ <div class="computerScreen">\ <p class="a">\ Kamadar 60-4 BASIC V9 604TB ROM SYSTEM 38911 GIGABYTES FREE </p>\ <p class="b">\ READY. </p>\ <div class="cursor">\ </div>\ </div>\ </div>\ <p>KAMADAR</p>\ </div>\ [[Type in a command...|Type Command]] [[Look around the Commons area...|Look Commons]] <<if visited('Denitrogenation') >= 1 and $chooseCEVIS is true and $hasMask is true and $hasTank is true and $denitroComplete is false>>\ The beginning of the Exercise protocol requires time spent doing a light steady exercise to deplete the nitrogen within your bloodstream, while wearing a pre-breathing mask connecting to a pure oxygen tank. You put the pre-breathing mask over your face, open the valve on the oxygen tank and ride the stationary bike. After the required time, you get off the bike but continue to pre-breathe via the mask. You're ready to head back to the airlock and continue EVA prep. <<set $exerciseComplete to true>>\ <<elseif visited('Denitrogenation') >= 1 and $chooseCEVIS is true and $hasMask is false and $hasTank is false>>\ You've chosen the Exercise (CEVIS) protocol and want to use the stationary bike for this purpose, but you still need a pre-breathing mask and oxygen tank! <<elseif visited('Denitrogenation') >= 1 and $chooseCEVIS is true and $hasMask is true and $hasTank is false>>\ You've chosen the Exercise (CEVIS) protocol and want to use the stationary bike for this purpose, but you still need an oxygen tank! <<elseif visited('Denitrogenation') >= 1 and $chooseCEVIS is true and $hasMask is false and $hasTank is true>>\ You've chosen the Exercise (CEVIS) protocol and want to use the stationary bike for this purpose, but you still need a pre-breathing mask! <<elseif visited('Denitrogenation') >= 1 and $chooseCEVIS is true and $denitroComplete is true>>\ You've already completed the denitrogenation process. Head back to Airlock 2, suit up, and depressurize that airlock! <<else>>\ You hop on the exercise bike and pedal. Hey, at least if the station's going to burn up in re-entry, you'll be in good shape for it! <</if>>\ [[Look around the Commons area...|Look Commons]] You look amongst the reading tablets: "Sir Graham's Quest for the Crown" "Aluminum Mallard Service and Repair Manual" "Spielburg Valley: An Illustrated Guide" You've read all of these before, and nothing else catches your eye. [[Look around the Commons area...|Look Commons]] You open the drawers and cabinets containing the station's food reserves. As far as you can tell, it looks like everything has been provided by well known food chain Critical Mass Burger. <<if visited('Hungry') >= 1>>\ Ugh. After that meal, you feel a critical mass in your gut... <<else>>\ [[You're feeling hungry...|Hungry]] <</if>>\ [[Look around the Commons area...|Look Commons]] <<if $eatFood is true>>\ You examine the oven. This small convection oven is where you and your fellow astronauts cook and heat your meals. The oven is a little dirty after cooking your food; normally, it would be cleaned after each meal, but time is of the essence right now. <<else>>\ You examine the oven. This small convection oven is where you and your fellow astronauts cook and heat your meals. The oven is clean at the moment. <</if>> [[Look around the Commons area...|Look Commons]]<<linkreplace "Your eyes are drawn to the fire extinguisher on the wall; combustion can be an incredibly difficult problem in microgravity, but propellant such as this can be a lifesaver. Do you want to take the fire extinguisher?">><<run $inventory.push('Fire Extinguisher')>>You remove the fire extinguisher from the wall and bring it with you.<</linkreplace>> [[Look around the Commons area...|Look Commons]] Your fingers dance over the mechanical keyboard with the familiarity and grace of a concert pianist; you enter LOAD "$",8 at the prompt, as you've done so many times before. <div class="computer">\ <div class="computerScreenBorder">\ <div class="computerScreen">\ <p class="a">\ Kamadar 60-4 BASIC V9 604TB ROM SYSTEM 38911 GIGABYTES FREE </p>\ <p class="b">\ READY. LOAD "$",8 SEARCHING FOR $ ?FILE NOT FOUND&nbsp;&nbsp;&nbsp;&nbsp;ERROR READY. </p>\ <div class="cursor">\ </div>\ </div>\ </div>\ <p>KAMADAR</p>\ </div>\ Hmm. Perhaps the drive has no data in it? Unfortunately, there's nothing you can do about it now. [[Look around the Commons area...|Look Commons]] You grab one of the packages of food and inject water into it; the wrapper has a picture of a massive monolithic burger. You place it into the oven, turn it on, and listen for the ping signalling it's completion. You've had better food, but at least it's not a Wotet-on-a-stick! <<set $eatFood to true>> [[Look around the Commons area...|Look Commons]] You flick the switch to open the outer airlock door, but nothing happens. It seems the control pad isn't receiving power for some reason. [[Return to the control pad...|Control Pad]] [[Look at the outer airlock hatch again...|Outer Airlock 1 Hatch]]The outer airlock door is already closed. Don't you want to open it? [[Return to the control pad...|Control Pad]] [[Look at the outer airlock hatch again...|Outer Airlock 1 Hatch]]You remove the panel and find a crank lever. Normally, the control pad is the ideal method to open and close an airlock hatch, but the manual control always remains as a safety for emergencies. [[The crank lever seems like the right option...|Crank Lever]] [[You want to look at the panel again...|Panel]]You reach out and then hesitate. If the airlock is somehow pressurized, there will be no opening this hatch - electronically or manually. Your eyes glance to the small crack in your visor; has it grown larger, you wonder? You take a breath and calmly reach out again. As you start to rotate the crank, the outer airlock door... <<timed 10s>>\ ...begins to open. Several rotations later, the hatch is fully open. <<next 3s>>\ You surmise that the station's computer must have automatically closed the airlock hatch for some reason; you breathe a sigh of relief that the airlock wasn't also pressurized, or you would have been stuck out here. You pull yourself [[into the airlock|Airlock 1]] and close the hatch behind you. <</timed>>You've passed through this airlock many times to complete your spacewalks. Despite the airlock being repeatedly subjected to space, it is relatively clean. There is a [[control panel|Control Panel]] for the airlock on the wall. Next to the control panel is what looks like a [[plaque with a notice|Plaque]]. On the opposite side of the airlock is the [[inner airlock hatch|Inner Airlock 1 Hatch]], which leads to the other areas of the station. <<if $inventory.includes('Spare Helmet')>>\ You see nothing else of interest here.\ <<else>>\ One of the [[spare helmets|Spare Helmet]] secured to the wall catches your eye.\ <</if>> [[Continue...|Airlock 1]]Wow, I guess you didn't stay calm and remember your training after all, did you?! Bad idea! You remove your helmet. Although you are in the airlock, you haven't repressurized the airlock chamber and purged your suit. You still had air in your lungs, and the sudden decompression causes your lungs to rupture. In addition, your body is rapidly oxygen starved, resulting in hypoxia. You succumb to a rather unpleasant death. Thanks for playing! [[Start Over|Orbital Decay]]You gaze upon the control panel. You see various switches and buttons, but your attention draws to the pressure equalization valve. The [[valve selector switch|Valve Selector Switch]] is currently on the "standard" setting, and there is also an "emergency" setting. Next to the switch is the [[valve pressure equalization button|Valve Pressure Equalization Button]]. It looks like this control panel has power. [[Look at the wall plaque...|Plaque]] [[Look around the airlock...|Look Airlock 1]] The metal plaque is mounted on the airlock wall; it's metal is slightly worn, having been exposed throughout the many EVAs that have occured using this airlock. On the plaque, you read a notice for emergency operation. It reads: <div class="plaque">\ <p>NOTICE: EMERGENCY OPERATION</p>\ <div class="plaqueLeft">\ 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. </div>\ <div class="plaqueRight">\ [[Close and lock outer hatch|Close Airlock 1 Hatch]]. Switch inner hatch [[pressure equalization valve|Valve Selector Switch]] to Emergency setting. Push [[pressure equalization valve button|Valve Pressure Equalization Button]] from inside airlock chamber. [[Turn water off]] in the suit control system. Open [[space suit purge valve|Suit Purge Valve]]. Turn off [[suit oxygen|Suit Oxygen]]. Turn off [[suit fan|Suit Fan]]. [[Verify relative pressure|Suit Pressure]] in suit. Remove [[gloves|Suit Gloves]]. Remove [[helmet|Suit Helmet]]. Open [[inner airlock hatch|Inner Airlock 1 Hatch]]. </div>\ </div> [[Look around the airlock...|Look Airlock 1]]<<if $valveEmerOn is false>>\ <<linkreplace "The pressure equalization valve is currently set to the standard setting; do you want to change it?">>\ <<set $valveEmerOn to true>>\ With a satisflying click, you flick the pressure equalization valve switch from the "standard" to "emergency" setting.\ <</linkreplace>>\ <<else>>\ You've already changed to the Emergency setting.\ <</if>> [[Return to the control panel...|Control Panel]] [[Look at the wall plaque...|Plaque]] <<if $valveEmerOn is false>>\ On the standard setting, equalizing pressure in an airlock can take several minutes, each of which is precious time lost due to your helmet leaking oxygen.\ <<elseif $equalPressure is true>>\ You've already begun to repressurize and equalize the airlock chamber...\ <<else>>\ You push the pressure equalization valve button. With the emergency setting engaged, repressurization begins to occur rapidly; this is not always ideal due to the possible ill health affects, but standard procedure isn't a luxury you can afford right now. The pressure gauge's reading on the panel begins to raise.\ <<set $equalPressure to true>>\ <</if>> [[Return to the control panel...|Control Panel]] [[Look at the wall plaque...|Plaque]] Luckily, you've already closed and secured the outer airlock hatch, but you perform a quick leak test to verify. You [[turn back to the plaque|Plaque]] to continue.<<if visited() >= 2>>\ You've already shut off the suit water supply and pump. [[Look at the wall plaque...|Plaque]] <<else>>\ You feel the need to work quickly now, but you remain calm. You initiate shutting off your suit's water, and [[turn back to the plaque|Plaque]] to continue. <<set $suitWaterOff to true>>\ <</if>>\Your spacesuit maintains internal pressure as well; this also must be purged after completing an EVA...even in emergencies. <<if visited() >= 2 and $suitPurged is true>>\ You've already engaged the suit purge valve. <<elseif $valveEmerOn is true and $equalPressure is true>>\ You reach for the purge valve on the DCM (Display and Control Module), which is part of the the PLSS (Primary Life Support System) attached to the suit; as you turn the high-flow valve on, your suit begins to purge quickly. <<set $suitPurged to true>>\ <<else>>\ Purging your suit at this moment isn't a good idea; you still need to begin repressurizing the airlock beforehand... <</if>>\ [[Look at the wall plaque...|Plaque]]<<if visited() >= 2>>\ You've already powered down the oxygen pump to your suit. <<elseif $valveEmerOn is true and $equalPressure is true and $suitPurged is true >>\ You power down the oxygen pump to your suit and the sound of gases travelling through your suit stops. <<set $suitOxygenOff to true>>\ <<else>>\ You power down the oxygen pump to your suit. With your already leaking air supply - and now the flow of O2 shutdown - you'll need to move quickly to get that helmet off. <<set $suitOxygenOff to true>>\ <</if>> [[Look at the wall plaque...|Plaque]]<<if visited() >= 2>>\ The suit's circulation fan is already off. <<else>>\ You power down your suit's circulation fan. <<set $suitFanOff to true>>\ <</if>> [[Look at the wall plaque...|Plaque]] Since your suit is pressurized during spacewalks, it's important to check the pressure readings - especially now during repressurization and removal protocol. <<if visited() >= 2 and $suitPressure is true>>\ You've already verified the relative pressure in your suit; it's within range of the station. <<elseif $valveEmerOn is true and $equalPressure is true and $suitPurged is true>>\ You check your suit diagnostics and verify the relative pressure in your suit is within range of the station. <<set $suitPressure to true>>\ <<else>>\ There's no point in verifying your suit pressure until you begin repressurizing the airlock and purge your suit... <</if>> [[Look at the wall plaque...|Plaque]]<<if visited() >= 2 and $glovesOff is true>>\ You've already removed the gloves to your suit. <<elseif $valveEmerOn is true and $equalPressure is true and $suitPurged is true >>\ Your spacesuit's gloves attach to the torso arms via metal rings, locking them in place. You unlatch and remove the gloves to your suit. <<set $glovesOff to true>>\ <<else>>\ Removing your suit gloves at this time would be a poor choice. You really need to set the valve selector switch to Emergency setting and begin to equalize pressure, and at least purge your spacesuit afterwards. Once you've completed at least those steps, it should be safe for you to remove your gloves. <</if>> [[Look at the wall plaque...|Plaque]] <<if visited() >= 2 and $helmetOff is true>>\ You've already removed the damaged helmet and can breathe freely. <<elseif $valveEmerOn is true and $equalPressure is true and $suitPurged is true >>\ You unlatch and remove your helmet. Finally, you can breathe easily! You can leave the airlock chamber now without fear of depressurization. <<set $helmetOff to true>>\ <<else>>\ Even though your helmet is damaged and leaking precious oxygen, removing it at this time would be a poor choice. You really need to set the valve selector switch to Emergency setting and begin to equalize pressure, and at least purge your spacesuit afterwards. Once you've completed at least those steps, it should be safe for you to remove your helmet. <</if>> [[Look at the wall plaque...|Plaque]] <<if $powerRestored is true and $backupComplete is true>>\ <img src="img/Datacenter.jpg" alt="An image of rackmounted servers." />\ Thankfully, you've been able to safeguard the precious research data onto the drive; without the database being able to replicate to the planetside SAN, years of potential breakthrough data would be lost. Now you just need to live...\ <<elseif $powerRestored is true and $backupComplete is false>>\ <img src="img/Datacenter.jpg" alt="An image of rackmounted servers." />\ You peer about the equipment. Although the SAN appears to be in sleep mode, everything appears to be in a functional status; this means the SAN is intact and only communication is nonexistent. Whew! As you glance at the SAN controller, you notice an interface port. You may be able to find a way to [[replicate the database|Replicate Database]] locally...\ <<else>>\ <<if visited('Display') >= 1 and $powerRestored is false>>\ The datacenter appears dark, without its usual hum of rackmounted servers. No wonder the camera feed was black. \ <<else>>\ The datacenter appears dark, without its usual hum of rackmounted servers. \ <</if>>\ You'll need to find some way to restore the power before you can work with any servers in here.\ <</if>> [[You are in the Datacenter...|Datacenter]]<<if $powerRestored is true and $inventory.includes('Drive')>>\ You connect the drive found in the Science Bay to the interface port, and initiate the replication commands on the laptop. After a short while, the computer outputs notice that replication is complete and verified. At least now the research conducted aboard the Bowman can be saved. You disconnect your drive from the SAN interface and safely store it away.\ <<set $backupComplete to true>>\ <<elseif $backupComplete is true>>\ Thankfully, you've completed the database replication and saved invaluable research data.\ <<else>>\ What are you hoping to backup to, a potato? You need a storage medium first!\ <</if>> [[You are in the Datacenter...|Datacenter]] A small spool of wire catches your attention. Despite the fact that items such as this should be stowed safely away, it's nonetheless here. You pause for a moment to consider who was working in this corridor last. <<linkreplace "Do you want to pick up the wire spool?">>\ <<run $inventory.push('Wire Spool')>>\ <<set $hasWireSpool to true>>\ You remove the spool of wire from the wall railing and carry it with you.\ <</linkreplace>> [[You are in the corridor module...|Corridor Module B4]]<<if visited('Datacenter') >= 1>>\ It seems the short resulted in one of the current-switching devices to direct power away from some power channels; this is likely the source of why the airlock you entered had an unpowered control pad. You trace some of the wires and determine that power disruption has also occurred in the Datacenter and portions of the Command module. <<if $inventory.includes('Wirecutters') and $inventory.includes('Wire Spool') and $inventory.includes('Wire Caps') >> You check the tools and resources you have with you; you do have some wirecutters, a spool of wire, and some wire caps. <<linkreplace "Make the repair?">> After switching the circuit breaker to off and verifying the damaged wire holds no current, you snip the damaged portion of the wire and splice in a new segment from the spool. After twisting the exposed portions of the wire with the wire caps, you safely tuck the wire away. You switch the breaker back on and verify current on the wire; in addition, the power channels now again are receiving power.\ <<set $powerRestored to true>>\ <</linkreplace>> <<else>> You check what you're carrying and frown to yourself; you're certain fixing the damage is possible, but you don't have the necessary tools to do so. <</if>>\ <<else>>\ You remember the unpowered control pad of the airlock you entered; it's very likely this is the cause. As you look at the wiring, you think to yourself that power loss has most likely occurred elsewhere on the station. But where? <<if $inventory.includes('Wirecutters') and $inventory.includes('Wire Spool') and $inventory.includes('Wire Caps') >>\ You check the tools and resources you have with you; you do have some wirecutters, a spool of wire, and some wire caps. <<linkreplace "Make the repair?">> After switching the circuit breaker to off and verifying the damaged wire holds no current, you snip the damaged portion of the wire and splice in a new segment from the spool. After twisting the exposed portions of the wire with the wire caps, you safely tuck the wire away. You switch the breaker back on and verify current on the wire; in addition, the power channels now again are receiving power. You're not certain of which areas resulted in power loss, but everything should be functional now regardless.\ <<set $powerRestored to true>>\ <</linkreplace>> <<else>> You check what you're carrying and frown to yourself; you're certain fixing the damage is possible, but you don't have the necessary tools to do so. <</if>>\ <</if>> [[Look around the Power Rack...|Power Rack]]There is a small pack of wire caps here; it's just like the ones that you remember finding in the electronics stores, coming in various sizes and colors. All of them have a somewhat stubbed conical pattern. <<linkreplace "Do you want to pick up the wire caps?">>\ <<run $inventory.push('Wire Caps')>>\ <<set $hasWireCaps to true>>\ You put the pack of wire caps in one of your velcroed pockets.\ <</linkreplace>> [[Return to the corridor module....|Corridor Module C1]] <<if $inventory.includes('Tether') and $inventory.includes('Fire Extinguisher') and $inventory.includes('Jet Pack') and $triedTether is false>>\ You need to make it across open space to the Command module; you check the equipment you're carrying. It's always preferable to have options, and you have four of them. You do have the jet pack attached to your suit and you're also carrying the fire extinguisher, which could be used as a propellant. A tether is also available which you could use as a safety. Aside from that, a jump is your remaining option. [[You decide to use the tether to cross...|Use Tether]] [[You decide to use the fire extinguisher...|Use Fire Extinguisher]] [[You decide the jet pack is the best bet...|Use JetPack]] [[You opt for an aimed jump...|Jump]]\ <<elseif $inventory.includes('Tether') and $inventory.includes('Fire Extinguisher') and $inventory.includes('Jet Pack') and $triedTether is true>>\ You've already attempted to use the tether to reach Command; it was a wise choice, but unfortunately your tether just isn't long enough. You do still have the jet pack and a fire extinguisher; alternatively, you can always try jumping. [[You decide to use the fire extinguisher...|Use Fire Extinguisher]] [[You decide the jet pack is the best bet...|Use JetPack]] [[You opt for an aimed jump...|Jump]]\ <<elseif $inventory.includes('Tether') and $inventory.includes('Fire Extinguisher') and $triedTether is false>>\ You need to make it across open space to the Command module; you check the equipment you're carrying and have three choices available to you. You do have the tether to use as a safety and you're also carrying the fire extinguisher, which could be used as a propellant. Aside from that, a jump is your remaining option. [[You decide to use the tether to cross...|Use Tether]] [[You decide to use the fire extinguisher...|Use Fire Extinguisher]] [[You opt for an aimed jump...|Jump]]\ <<elseif $inventory.includes('Tether') and $inventory.includes('Fire Extinguisher') and $triedTether is true>>\ You've already attempted to use the tether to reach Command; it was a wise choice, but unfortunately your tether just isn't long enough. You can still make the attempt with the fire extinguisher as a propellant, or try an aimed jump. [[You decide to use the fire extinguisher...|Use Fire Extinguisher]] [[You opt for an aimed jump...|Jump]]\ <<elseif $inventory.includes('Tether') and $inventory.includes('Jet Pack') and $triedTether is false>>\ You need to make it across open space to the Command module; you check the equipment you're carrying and have three choices available to you. You do have the jet pack attached to your suit and you're also carrying a tether, which could be used as a safety. Aside from that, a jump is your remaining option. [[You decide to use the tether to cross...|Use Tether]] [[You decide the jet pack is the best bet...|Use JetPack]] [[You opt for an aimed jump...|Jump]]\ <<elseif $inventory.includes('Tether') and $inventory.includes('Jet Pack') and $triedTether is true>>\ You've already attempted to use the tether to reach Command; it was a wise choice, but unfortunately your tether just isn't long enough. Fortunately, you still have the jet pack to try; alternatively, you can go for an aimed jump... [[You decide the jet pack is the best bet...|Use JetPack]] [[You opt for an aimed jump...|Jump]]\ <<elseif $inventory.includes('Jet Pack') and $inventory.includes('Fire Extinguisher')>>\ You need to make it across open space to the Command module; you check the equipment you're carrying and have three choices available to you. You do have the jet pack attached to your suit and you're also carrying the fire extinguisher, which could be used as a propellant. Aside from that, a jump is your remaining option. [[You decide the jet pack is the best bet...|Use JetPack]] [[You decide to use the fire extinguisher...|Use Fire Extinguisher]] [[You opt for an aimed jump...|Jump]]\ <<elseif $inventory.includes('Jet Pack')>>\ You need to make it across open space to the Command module; you check the equipment you're carrying. You DO have the jet pack attached to your suit's portable life support system; aside from the pack, a jump is your only option. [[You decide the jet pack is the best bet...|Use JetPack]] [[You opt for an aimed jump...|Jump]]\ <<elseif $inventory.includes('Tether') and $triedTether is false>>\ You need to make it across open space to the Command module; you check the equipment you're carrying and hold out your tether. It's going to be either a secured tether or a jump into open space. [[You decide to use the tether to cross...|Use Tether]] [[You opt for an aimed jump...|Jump]]\ <<elseif $inventory.includes('Tether') and $triedTether is true>>\ You've already attempted to use the tether to reach Command; it was a wise choice, but unfortunately your tether just isn't long enough. [[Jumping|Jump]] seems to be your only option at this point. <<elseif $inventory.includes('Fire Extinguisher')>>\ You need to make it across open space to the Command module; you check the equipment you're carrying and narrow it down to either jumping or attempting you use a fire extinguisher to propel you forward. [[You decide to use the fire extinguisher...|Use Fire Extinguisher]] [[You opt for an aimed jump...|Jump]]\ <<else>>\ You need to make it across open space to the Command module, but your only option is to [[aim and jump for it|Jump]]. It might be a better idea to find another method... <</if>> [[Return to looking above the airlock...|Above Airlock 2]] Tethers are always used during EVA as a safety mechanism; they are strong and provide a means to return to the station should the situation arise...kind of like when that meteoroid hit the Bowman... If there is any possible issue with the tether, it's the potential for breakage or injury or limited length. <<if $inventory.includes('Fire Extinguisher')>>\ Still, you see the tether as a safer option than jumping into open space or pulling off the insanity of a fire extinguisher to propel you. You figure the benefits by far outweigh the risks. <<else>>\ Still, you see the tether as a safer option than jumping into open space. You figure the benefits by far outweigh the risks. <</if>> After securing the tether to the railing, you ready yourself and jump, [[aiming for the hull breach in the Command module...|Command]] <<set $useTether to true>>You have your reservations, but you hold the fire extinguisher and decide to use it to propel you towards the breach in Command. It's a terrible idea, and you know it. You position yourself and aim towards the breach. You slowly release your hands from the grips and open the valve to the tank; releasing only a couple of short bursts at a time, the escaping contents of the cannister [[propel you forward to Command...|Command]] <<set $useFireExtinguisher to true>>Making a concentrated jump across open space, without a tether, is quite possibly one of the worst choices to make. In theory, if you aim yourself towards the hull breach in Command, it IS possible to make it successfully...the risks are extremely high. You position yourself and aim towards the breach. With a solid push from your feet, you let go from the grips and [[coast through space to the opening...|Command]] <<set $useJump to true>><img src="img/RemoveWing.jpg" alt="Astronaut using PGT." />\ You're thankful for whomever left the PGT out of it's storage, because it just may save your life... You use the pistol grip as you were trained to do and make a solid effort in removing the hardware connecting SAW2 to the module; it takes considerably longer than one might think, but you're successful and give the solar wing a nice strong push away from the Bowman. [[Make your way back over to Command|Command]]... <<set $removedSAW2 to true>>\Of the four available pre-breathing protocols, only the Exercise (CEVIS) protocol or the In Suit Light Exercise (ISLE) are your viable options. None of the methods are necessarily fast, but these two are your fastest choices for airlock egress. <<if $chooseCEVIS is true>>\ You previously opted for the [[Exercise (CEVIS)|CEVIS]] protocol...better get started! <<elseif $chooseISLE is true>>\ You previously opted for the [[In Suit Light Exercise (ISLE)|ISLE]] protocol, and you need to begin... <<else>>\ [[You decide to use the Exercise (CEVIS) protocol...|CEVIS]] [[You think the In Suit Light Exercise (ISLE) protocol is better...|ISLE]] <</if>> [[Look around the airlock...|Airlock 2]] <<if $inventory.includes('Spare Helmet')>>\ <<if $chooseISLE is true and $preBreathe is true and $suitPrep is false and $depressComplete is false>>\ Putting on the suit can be cumbersome at times and requires a certain grace to entering the hard upper torso (HUT), but you've done it so many times now that it's become only a minor nuisance. You still struggle with attaching the gloves and helmet, but once they're on you do initial purging of the suit and then continue pre-breathing pure oxygen while performing light exercises. Once the denitrogenation process is fully complete, you move for the airlock controls. <<set $isleComplete to true>>\ <<set $denitroComplete to true>>\ <<set $suitPrep to true>>\ [[Begin the depressurization process...|Depressurization]]\ <<elseif $isleComplete is true and $denitroComplete is true and $suitPrep is true and $depressComplete is false>>\ You've already completed the denitrogenation process and prepped your suit; you're ready to depressurize the airlock now... [[Begin the depressurization process...|Depressurization]]\ <<elseif $isleComplete is true and $denitroComplete is true and $suitPrep is true and $depressComplete is true>>\ You're already wearing your suit and the airlock is already depressurized; you're all set for EVA. [[Open the outer airlock hatch...|Outer Airlock 2 Hatch]]\ <<elseif $chooseISLE is true and $preBreathe is false>>\ You've chosen the ISLE pre-breathing protocol; before you begin suit preparation, you need to pre-breathe pure oxygen for 1 hour. <<elseif $chooseCEVIS is true and $exerciseComplete is true and $depressCEVIS is true and $suitPrep is false and $depressComplete is false>>\ Putting on the suit can be cumbersome at times and requires a certain grace to entering the hard upper torso (HUT), but you've done it so many times now that it's become only a minor nuisance. You still struggle with attaching the gloves and helmet, but once they're on you do initial purging of the suit and then continue pre-breathing pure oxygen until the denitrogenation process is fully complete. It's now time to continue the [[depressurization|Depressurization]] process. <<set $denitroComplete to true>>\ <<set $suitPrep to true>>\ <<elseif $chooseCEVIS is true and $exerciseComplete is true and $continueO2 is true and $depressCEVIS is false>>\ Part of the Exercise (CEVIS) pre-breathing protocol requires you to depressurize the airlock slightly to 10.2 psi and then begin your suit preparation and in-suit breathing afterwards. [[Depressurize the airlock to 10.2 psi...|Depressurization]]\ <<elseif $chooseCEVIS is true and $exerciseComplete is true and $continueO2 is false>>\ You did complete the initial breathing on the stationary bike, but you still need to continue the first phase of the breathing protocol before you begin suit preparation. <<elseif $chooseCEVIS is true and $exerciseComplete is false>> You've opted for the CEVIS pre-breathing protocol; before you can begin suit preparation, you need to perform exercise on a stationary bike while pre-breathing pure oxygen and then slightly depressurize the airlock to 10.2psi. <<elseif $chooseCEVIS is true and $exerciseComplete is true and $depressCEVIS is true and $continueO2 is true and $suitPrep is true and $depressComplete is false>>\ You run through your checklist and finalize that your suit preparation and breathing protocol are now complete; you're ready to fully depressurize the airlock at this point. [[Finish the depressurization process...|Depressurization]]\ <<elseif $exerciseComplete is true and $continueO2 is true and $denitroComplete is true and $suitPrep is true and $depressComplete is true>>\ The CEVIS protocol is complete and you're wearing your suit; additionally, the airlock has already been depressurized. You're all set for EVA. [[Open the outer airlock hatch...|Outer Airlock 2 Hatch]]\ <<else>>\ Have you chosen a process to deplete the nitrogen from your bloodstream? You really need to do so before performing any kind of suit preparation. <</if>>\ <<else>>\ Before you can begin any kind of suit preparation, you'll need a helmet. Yours has a cracked visor, remember? <</if>> [[Look around the airlock...|Airlock 2]]<<if $chooseCEVIS is true and $exerciseComplete is true and $continueO2 is true and $suitPrep is false>>\ Since you've completed your exercise and the initial pre-breathing, you depressurize the airlock only slightly to 10.2psi. Once you've verified the pressure, you [[begin suit preparation|Suit Prep]]. <<set $depressCEVIS to true>>\ [[Look around the airlock...|Airlock 2]]\ <<elseif $chooseCEVIS is true and $exerciseComplete is true and $continueO2 is true and $depressCEVIS is true and $suitPrep is false>>\ You've depressurized the airlock to 10.2psi. You need to [[begin suit preparation|Suit Prep]]. [[Look around the airlock...|Airlock 2]]\ <<elseif $chooseCEVIS is true and $exerciseComplete is true and $continueO2 is false>>\ You've completed your exercise, but you need to [[continue a period of pre-breathing|CEVIS]] before you depressurize to 10.2psi. [[Look around the airlock...|Airlock 2]]\ <<elseif $chooseCEVIS is true and $denitroComplete is true and $depressCEVIS is true and $suitPrep is true and $depressComplete is false>>\ You've initially set the pressure to 10.2psi in order to complete the exercise pre-breathing protocol. Now that you're fully suited up and the denitrogenation process is complete, you begin depressurizing the airlock. Glancing at your watch, you hope you're not going to run out of time before the Bowman reaches full orbital decay. <<timed 5s>>After some time, an alarm sounds; finally, the wait is over! You [[reach for the outer airlock hatch...|Outer Airlock 2 Hatch]] <<set $depressComplete to true>>\ <</timed>>\ /% <<set $depressComplete to true>> [[Exit the outer airlock hatch...|Outer Airlock 2 Hatch]] %/ <<elseif $chooseCEVIS is true and $denitroComplete is true and $depressCEVIS is true and $suitPrep is true and $depressComplete is true>>\ You've already depressurized the airlock fully; you're ready for EVA. [[Exit the outer airlock hatch...|Outer Airlock 2 Hatch]]\ <<elseif $chooseISLE is true and $isleComplete is true and $suitPrep is true and $depressComplete is false>>\ It's been a long process to pre-breathe and deplete your nitrogen reserves; the long minutes have been agonizing sitting in the crewlock, wondering if you'll survive the orbital decay of the Bowman. Enough time has passed and you begin the depressurization process. <<timed 5s>>After some time, an alarm sounds; finally, the wait is over! You [[reach for the outer airlock hatch...|Outer Airlock 2 Hatch]] <<set $depressComplete to true>>\ <</timed>>\ <<elseif $depressComplete is true>>\ You've already depressurized the airlock. [[Open the outer airlock hatch...|Outer Airlock 2 Hatch]] [[Look around the airlock...|Airlock 2]]\ <<else>>\ Depressing the airlock prior to depleting the nitrogen from your system or wearing your spacesuit can be hazardous to your body. Are you sure you want to depressurize anyway? [[I think I'd better wait...|Airlock 2]] [[Of course; bring it on!|Bad Idea Depress]]\ <</if>> /% <<linkreplace "Begin depressurization?">> <<if $suitPrep is false>>\ You weren't wearing your suit and didn't complete prep. You die. <<else>>\ Depress complete. <<set $depressComplete to true>> <</if>> <</linkreplace>> [[Airlock 2]] %/<<goto test>> Since you decided to attach the jet pack, it's by far the most reliable and sensible choice in traversing the distance to Command. You pull out the hand control module, which is somewhat reminiscent of a joystick. Although it's a much newer variant, the design is quite similar to the old SAFER jetpack that NASA used in the days of the International Space Station. Propellant is limited; you position yourself as best as you possibly can and fire a couple of quick bursts. Like it or not, you're untethered and [[heading towards the open breach in Command...|Command]] <<set $useJetPack to true>><<if $closedCRVHatch is false>>\ Suddenly, it dawns on you that you've forgotten to close the CRV's hatch and seal it; you began to repressurize the cabin, but with the hatchway still open - AND exposed to the breach in Command - your efforts are in vain and you've vented all gases to space... You have no feasible way to establish repressurization at this point, and your oxygen supply is slowly dwindling in your suit. Tears begin to well up at realizing your mistake; unfortunately, in microgravity, they simply pool in place and obscure your vision. Unable to wipe them away with your helmet on and unable to remove it, you solemnly sit and wait for the Bowman's decaying orbit to reach the planet's atmosphere and the searing agony of re-entry that's sure to come... [[Start Over|Orbital Decay]] <<else>>\ Your gloves actually do work on touchscreens, but you are careful not to fatfinger your selection. After pressing the appropriate selection, you begin repressurizing the CRV and complete the necessary routine for removing your EVA suit. After putting on your flight pressure suit, you [[return to the screen|Screen]]. <<set $pressureStatus to true>>\ <</if>> You notice that the blinking red light is an alarm indicator. The SAN routinely sends backup copies of the research data to the planet below, but it appears connectivity has been severed between the sites. You had been working on the AE-35 unit when disaster struck; that device is a component of station communication. Perhaps something happened to the servers within the station's datacenter? [[Look around the Science Bay...|Science Bay]]<<if $inventory.includes('Mask') and $inventory.includes('O2 Tank') and $inventory.includes('Jet Pack')>>\ You see nothing else that would be useful at this time.\ <<set $hasMask to true>>\ <<set $hasTank to true>>\ <<set $hasJetPack to true>>\ <</if>>\ <<if $hasMask is false>>\ There are several [[pre-breathing masks|Mask]] stored here; these are used for breathing pure oxygen in preparation for EVA. \ <</if>>\ <<if $hasTank is false>>\ Several [[gas cannisters|O2 Tank]] also line the Equipment Lock; it looks like these have Oxygen (O2) written on them. \ <</if>>\ <<if $hasJetPack is false>>\ You see a small portable [[jetpack|Jetpack]] is attached to the wall rack near the spacesuits.\ <</if>> [[Look around the airlock...|Airlock 2]]The pre-breathing masks look almost like diving masks in a way, with goggles covering the eyes and a hose attachment for the nose and mouth. <<linkreplace "Do you want to pick up the mask?">>\ <<run $inventory.push('Mask')>>\ <<set $hasMask to true>>\ You pick up the pre-breathing mask and carry it with you.\ <</linkreplace>> [[Look around the Equipment Lock...|Equipment Lock]]Oxygen tanks line the equipment lock; they're large metal cannisters filled with the gas. None of the ones in this lock are empty, as it is protocol to refill the tanks after each EVA. <<linkreplace "Do you want to pick up one of the cannisters?">>\ <<run $inventory.push('O2 Tank')>>\ <<set $hasTank to true>>\ You look over the cannisters and choose one that has a full reading on the gauge, bringing it with you.\ <</linkreplace>> [[Look around the Equipment Lock...|Equipment Lock]]<<set $chooseCEVIS to true>>\ <<if $exerciseComplete is false>>\ You opt for the Exercise (CEVIS) pre-breathing protocol. In order to do this, you'll need to breathe O2 via a pre-breathing mask and perform exercise on a stationary bike. Once you've done so, you'll continue to pre-breathe, depressurize the airlock to 10.2 psi, and continue breathing in your suit for a while. At this point, you'll need to start pre-breathing and exercising. <<elseif $exerciseComplete is true and $continueO2 is true and $denitroComplete is true and $suitPrep is true and $depressComplete is false>>\ You've already completed the CEVIS protocol and prepped your suit; you need to depressurize the airlock now. [[Begin the depressurization process...|Depressurization]]\ <<elseif $exerciseComplete is true and $continueO2 is true and $denitroComplete is true and $suitPrep is true and $depressComplete is true>>\ The CEVIS protocol is complete and you're wearing your suit; additionally, the airlock has already been depressurized. You're all set for EVA. [[Open the outer airlock hatch...|Outer Airlock 2 Hatch]]\ <<elseif $exerciseComplete is true and $continueO2 is true and $depressCEVIS is true and $suitPrep is false>>\ So, you did complete the initial exercise and the first phase of the CEVIS pre-breathing protocol, but now you need to [[prep your suit|Suit Prep]]. <<else>>\ You've completed your exercise for denitrogenation, and you continue to breathe pure oxygen for an extended period until you're ready to [[depressurize the airlock to 10.2 psi|Depressurization]]. <<set $continueO2 to true>>\ <</if>> [[Look around the airlock...|Airlock 2]]<<set $chooseISLE to true>>\ <<if $hasMask is false and $hasTank is false>>\ You'll need to gather a pre-breathing mask and some O2 at this point. <<elseif $hasMask is true and $hasTank is false>>\ You'll need to gather an O2 cannister at this point. <<elseif $hasMask is false and $hasTank is true>>\ You'll need to gather a pre-breathing mask at this point. <<elseif $isleComplete is true and $denitroComplete is true and $suitPrep is true and $depressComplete is false>>\ You've already completed the denitrogenation process and prepped your suit; you're ready to depressurize the airlock now... [[Begin the depressurization process...|Depressurization]]\ <<elseif $isleComplete is true and $denitroComplete is true and $suitPrep is true and $depressComplete is true>>\ The airlock is already depressurized. You've already completed the ISLE pre-breathing protocol and are wearing your suit; good thing too, as you'd have an immensely worse day if you hadn't. [[Open the outer airlock hatch...|Outer Airlock 2 Hatch]]\ <<elseif $preBreathe is true and $denitroComplete is false and $suitPrep is false>>\ You've completed the initial portion of the pre-breathing protocol; it's time to put on your suit and continue breathing while performing light exercise. [[You begin suit preparation...|Suit Prep]]\ <<else>>\ You opt for the In Suit Light Exercise (ISLE) pre-breathing protocol. In order to do this, you'll need to breathe O2 via a pre-breathing mask for an hour. Afterwards, you'll don your suit and perform light exercises while continuing to pre-breathe. After placing the pre-breathing mask over your face and opening the valve of the O2 cannister, you begin breathing and continue to do so until 1 hour has passed. Now you'll need to begin suit preparation and continue to breathe while performing your exercises. <<set $preBreathe to true>> [[You begin suit preparation...|Suit Prep]]\ <</if>> [[Look around the airlock...|Airlock 2]]The jet pack can attach to the back of the spacesuit's life support system and allows maneuverability during EVAs; it's best used with short bursts as opposed to a full blast of propellant. <<linkreplace "Take the jetpack?">>\ <<run $inventory.push('Jet Pack')>>\ <<set $hasJetPack to true>>\ You pick up the jetpack and attach it to your spacesuit.\ <</linkreplace>> [[Look around the Equipment Lock...|Equipment Lock]]<<if visited() >= 2>>\ You've already closed and sealed the CRV hatch to the connecting airlock. <<else>>\\ After pulling yourself into the CRV, you reach above you close the hatch; there is a long lever on the side which you pull to lock the hatch and seal it. You perform a quick leak cheak on the hatch seal and feel confident that the seal is tight and strong. <<set $closedCRVHatch to true>>\ <</if>> [[Return to CRV...|CRV]]Well, that was a bad idea... The airlock hatches remain closed, but because you've started the depressurization process, the gases have been vented from the airlock leaving you no oxygen to breathe...you rapidly lose consciousness and succumb to the effects of hypoxia. Thanks for playing! [[Start Over|Orbital Decay]] Sincere thanks and gratitude to Aaron A. Reed for making the Spring Thing happen for all of us. All music and writings by Kayvan Sarikhani. The following NASA images are in the public domain and available at the <a href="https://www.nasa.gov/multimedia/imagegallery/index.html">NASA Image Galleries</a>, and later modified by myself. https://www.nasa.gov/watchtheskies/comet-209P.html https://www.nasa.gov/content/inside-the-international-space-stations-destiny-laboratory https://www.nasa.gov/multimedia/imagegallery/image_feature_1098.html https://www.nasa.gov/multimedia/imagegallery/image_feature_1045.html https://www.nasa.gov/mission_pages/shuttle/shuttlemissions/sts130/multimedia/gallery/fd10-1.html https://www.nasa.gov/multimedia/imagegallery/image_feature_753.html The following images used in this game are royalty free courtesy of the following artists, and later modified by myself: <a href="https://pixabay.com/images/id-1784245/">Image by 0fjd125gk87 from Pixabay</a> <a href="https://pixabay.com/images/id-2368432/">Image by KELLEPICS from Pixabay</a> <a href="https://pixabay.com/images/id-1078095/">Image by 8385 from Pixabay</a> <a href="https://pixabay.com/images/id-4923986/">Image by Cilvarium from Pixabay</a> <a href="https://pixabay.com/images/id-6275340/">Image by Serifa from Pixabay</a> <a href="https://pixabay.com/images/id-1569133/">Image by Yuri B from Pixabay</a> <a href="https://pixabay.com/images/id-4688477/">Image by 11287688 from Pixabay</a> <a href="https://pixabay.com/images/id-2177944/">Image by thefairypath from Pixabay</a> <a href="https://pixabay.com/images/id-2177942/">Image by thefairypath from Pixabay</a> <a href="https://pixabay.com/images/id-4024506/">Image by georgebloise from Pixabay</a> <a href="https://pixabay.com/images/id-90389/">Image by kewl from Pixabay</a> <a href="https://pixabay.com/images/id-1276873/">Image by TheDigitalArtist from Pixabay</a> <a href="https://pixabay.com/photos/space-station-63130/">Image by WikiImages from Pixabay</a> <a href="https://pixabay.com/photos/esa-space-lab-space-station-whole-1013218/">Image by AJEL from Pixabay</a> [[Title Screen|Orbital Decay]]"Orbital Decay" is my first experience with Twine, made and released for the <a href="https://www.springthing.net/2022/index.html">Spring Thing 2022</a>. The setting, while similar in ways to certain films, is an idea I've had for quite some time; however, unlike the vast majority of sci-fi films, I wanted to present at least some realistic elements. I've spent a good deal of time gathering details about this and that, and learned a few things in the process as well. In the end, although certain information stems from existing NASA documentation and processes, adding every single hard scientific fact would have been akin to a ridiculously long manual or outline. My original intention was to make "Orbital Decay" a graphical text adventure for the vintage Commodore 64, with a nod towards the incredible games of my youth from Sierra On-Line. I'd never heard of Twine or the other interactive fiction platforms until coming across the Spring Thing website, but stumbled upon Twine and thought it interesting...why not try it? A lot of time has passed since I've worked on any games (or even any HTML/CSS for that matter!), but I was pleased with what I've seen from Twine. I would have liked to flesh out the story some more, provide original artwork, and record better audio tracks though. Perhaps one day I'll eventually make a C64 port and accompanying 8-bit soundtrack, but I already have some ideas to see where else I can go with the Twine platform. Until then, I hope you find some enjoyment in this version. [[Title Screen|Orbital Decay]] <<link "Play Music">><<playlist loop play>><</link>> <<link "Stop Music">><<playlist stop>><</link>> <<link "Inventory">> <<script>> Dialog.setup("Inventory"); Dialog.wiki("$inventory"); Dialog.open(); <</script>> <</link>>/% create a new, empty inventory in the $inventory variable %/\ <<set $inventory to []>>\ <<set $hasSpareHelmet to false>>\ <<set $hasKeyCard to false>>\ <<set $hasDrive to false>>\ <<set $hasWirecutters to false>>\ <<set $hasWireSpool to false>>\ <<set $hasWireCaps to false>>\ <<set $hasPGT to false>>\ <<set $valveEmerOn to false>>\ <<set $equalPressure to false>>\ <<set $suitWaterOff to false>>\ <<set $innerAirlockHatchOpen to false>>\ <<set $suitPurged to false>>\ <<set $suitOxygenOff to false>>\ <<set $suitFanOff to false>>\ <<set $suitPressure to false>>\ <<set $glovesOff to false>>\ <<set $helmetOff to false>>\ <<set $backupComplete to false>>\ <<set $powerRestored to false>>\ <<set $eatFood to false>>\ <<set $useTether to false>>\ <<set $useFireExtinguisher to false>>\ <<set $useJump to false>>\ <<set $useJetPack to false>>\ <<set $removedSAW2 to false>>\ <<set $denitroComplete to false>>\ <<set $suitPrep to false>>\ <<set $depressComplete to false>>\ <<set $chooseCEVIS to false>>\ <<set $chooseISLE to false>>\ <<set $exerciseComplete to false>>\ <<set $isleComplete to false>>\ <<set $preBreathe to false>>\ <<set $depressCEVIS to false>>\ <<set $hasJetPack to false>>\ <<set $continueO2 to false>>\ <<set $reachCommand to false>>\ <<set $triedTether to false>> <<set $targetSelected to false>>\ <<set $undocked to false>>\ <<set $burnComplete to false>>\ <<set $pressureStatus to false>>\ <<set $splashdownTarget to "Unselected">>\ <<set $cabinPressure to "Atmospheric Pressure 4.5 psi (29.6 kPa)">>\ <<set $dockingStatus to "Docked">>\ <<set $engineStatus to "Off">>\ <<set $flightStatus to "Standby">>\ <<set $inputStatus to "[[Please initiate return sequence.|Splashdown Target]]">>\ <<set $alreadyOxule to false>>\ <<set $hasMask to false>>\ <<set $hasTank to false>>\ <<set $closedCRVHatch to false>>\ <<cacheaudio "drift" "aud/Drift.mp3">>\ <<cacheaudio "tense" "aud/AstralTension.mp3">>\ <<cacheaudio "gazer" "aud/Stargazer.mp3">>\ <<setplaylist "drift" "tense" "gazer">>\