# Walkthrough for Fairest

By Amanda Walker

I strongly recommend that you read the HELP section.

To get a hint in the game, type QUERY MIRROR once you have taken the mirror. To get the most out of the game, x mirror every time you meet a woman.

The walkthrough is divided into Areas. Click on the Area you're in for the walkthrough for that section.

Castle/Slums/Path Into the Forest

>blow feather

BEFORE GETTING THREAD

>e

>x woman

>talk to woman

get mirror

x mirror

w

blow feather

n

ne

AFTER GETTING THREAD

e to Dim Room

give thread

get carpet

w

s

Pond/Stone House
DAY ONE

>x frog

>talk to frog

>x gold

get gold

x nixie

x mirror

talk to nixie

e

x girl

x mirror

talk to girl

w

w

n

DAY TWO

>talk to frog

>get tears

>w

>n

>put handkerchief on statue

>talk to girl

>x mirror

>s

>e

>get ball

Hamelin/Mayor's House/Barn/Tower
DAY ONE

>e following feather

>get feather

>e

>talk to mayor

>e

>x girl

>x mirror

>talk to girl

>w

>w

>w

>n

>blow feather

>get sword

>n

>x ants

>n

>u

>u

>n

>x woman

>x pearls

>x girl

>x spindle

>x mirror

>1 (or 2), then x mirror again to see the other one

>talk to woman

>get spindle

>s (you will now have the silk handkerchief)

>d

>d

>s

>s

>s

>e

>e

>e

>give spindle

>talk to mayor

>get thread

>w

>w

>s

>sw

>s

>e (give thread)

DAY TWO

>n from Town Square

>n

>talk to woman

>x points of light

>talk to ants

>knock (or just n)

>go to pond for golden ball (Day 2 hints to get ball under Pond hints)

Wolf/Grandmother's House

>kill wolf

>talk to girl

>blow feather

>e

>x old woman

>x girl

>x mirror

>1 (or 2), then x mirror again to see the other one)

>talk to old woman

>talk to girl

>talk to old woman

>eat snake

>blow feather

Bremen/Jeweler's/Stone Arch/Field/Manor House

>w

>talk to man

>w

>w

>x band

>n

>x head

>talk to head

>n

>talk to girl

>n

>n (you will now have the brown hair)

>x hair

>s

>s

>s

>s

>w (note the band's song. This is the clue for the horse's name)

>w

>give hair

>e

>e

>n

>say falada (moves you to Manor steps)

>n (you will now have the blonde hair and be moved to Manor steps)

>s

>s

>s

>talk to goats (now you can either give the hair to the little man or go east to Hamelin to get the pearls (see Day Two Tower Hints) and the golden ball (see Day Two Pond hints)

After getting the ball and the pearls, give them (and the blonde hair) to the jeweler and he will give you the ring. You can blow the feather outside the Jeweler's to go back home, or go back through Hamelin and the forest.

Gingerbread House

>w

>x witch

>x mirror

>x girl

>x boy

>talk to witch

>You will now have options for different endings. There will always be an option to rewind and see the other endings, so you can pick any option you like. When choosing a number for a bride, you must CHOOSE a number. When saying finger or cage, you must SAY finger or cage.

Random Fun Commands

>xyzzy, plugh, plover (you can do each one multiple times with different responses)

>try sneeze after PLUGH is turned off.

>dance, jump, sing, smell

>kiss (the frog, the sleeping girl, other people)

>Using any of the equipment you run across: WEAVE in the Dim Room, SPIN WHEEL in the Barn

>x mirror in the presence of the mayor and the jeweler>

>break mirror, give mirror to someone, x your own name