
Walkthrough for "My Angel", by Jon Ingold (c) 2000
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This is a walkthrough for one possible game of MY ANGEL; but most of the scenes have several possible paths through them. So if you're consulting this walkthrough because you're stuck in a certain scene, this may well not be of any help at all. However, in most cases, you shouldn't get stuck - if you are; I'd advising asking Angela for help, or looking around more closely; as these will usually solve your problem.

Further, a few of the puzzles are optional. Solutions are included in this walkthrough, but you may prefer to try and solve them by yourself.

Please remember - it is not possible to put the game into a position where you can't complete it. You can, however, block yourself off from solving optional puzzles.

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At the starting screen, choose your mode. NOVEL mode with the following sequence of moves will generate quite a respectable story, with only a tiny bit of repetition and a flow to the paragraphs. You may want to turn on ALTERNATE mode from the menu so as to make it easier to follow.

Part I - Within

As the story starts, you awaken in the top of a hay barn. "She" is calling you, and she's in a hurry.

Firstly, let's set the scene a little.

-Examine yourself
-Examine pendant
-Touch it
-Take bag
-Look in it
-Examine the food
-Look
-Examine ladder
-Smell
-Look through door

Now we're outside, and here she is! So let's say hello:

-Kiss her
-Examine angela
-Wheeze

Note: this may seem a very random verb, and it is. But it's not important to the game, so I don't think it matters.

-Angela, hello
-Look around
-Take the left path

The game suggests conversing, and so we shall. But we'll have to find out how, first:

-Ask angela about forest
-Think
-Think about Angela
-Think about braf

And now we're in a brief flashback.

-Ask braf about mill
-Run

And out again. Lets have a looks around again

-Look in trees
-Think about trees
-Hug Angela

Let's get some more backstory:

-Think about mill
-Think about flight
-Think about accident
-Think about barn
-Think about her mother

And another flashback:

-Ask woman about Angela
-Smell

And we arriver at the river - our first obstacle. There are several ways across; here's the easiest:

-Examine river
-Swim
-Follow path
-Examine boat

So your father was a sailor?

-Think about father
-Think about my mother
-Touch pendant

Oh - best hurry!

-Look
-Untie painter
-Pull painter
-Pull mooring post

No luck here, it seems.

-Look in trees
-Think about mob
-Swim

The river, though, has it fair share of dangers.

-Examine foot

What's this? Could be useful:

-Examine knife
-Examine bag

...but it doesn't come without a price, it seems. And then - a snake!

-Examine snake
-Think about snake
-Stab the snake with the knife
-Stab snake
-Swim

As if that wasn't enough, your pursurers have caught up with you.

-Examine villagers
-Shout at them
-Attack them
-Run
-Examine hummock

And now, another flashback:

-Look
-Tell callico about angela
-Again
-Callico, no
-Dance with callico
-Examine her
-Examine callico
-Angela, yes

Back in the forest, you're feeling curious perhaps?

-Look in stones
-Examine tube
-Look in it
-Follow wall
-Walk
-Listen
-Go
-Callico, no

Phew - just got away in time! Now, you're feeling hungry - perhaps the food's still okay.

-Eat the food

...or maybe not. But - a stroke of luck!

-Examine bushes
-Take fruit
-Eat fruit
-Examine blue berries
-Examine red berries

...so how are we going to work out which is safe to eat?

-Look
-Examine ruins
-Search stones
-Examine bird
-Take ring
-Feed berries to bird

Is it worth taking a chance? Probably!

-Eat <whatever colour the bird ate> berries
-Think about hippopotamus
-Think about callico

And to take a reward for feeding the creature:

-Enter pit
-Take ring
-Examine ring
-Give it to Angela
-Rub ring
-Put ring on Angela
-Kiss her
-Look
-Follow path

And so we arrive in another clearing, later in the day.

-Examine elm tree
-Examine mound
-Look under vines
-Remove vines
-Look
-Look under roots
-Cut vines
-Examine stone
-Think about Weaverstone
-Touch it
-Examine stone

Have you seen that design anywhere before?

-Examine pendant
-Think about pendant
-Put pendant on stone
-Touch blue square

...and for a moment, everything goes black:

-Look
-Take her

And some remains:

-Examine darkness
-Think about darkness
-Enter darkness

...to arrive somewhere new.

-Examine building
-Examine tree
-Examine horses
-Look in opening
-Examine it
-Look
-Enter opening

How are we going to get inside?

-Examine thorn
-Take thorn
-Enter opening

No, we're going to have to get rid of them

-Think about horses

It doesn't look like Angela's going to help.

-Shout at horses
-Look
-Look in bag

Perhaps the other berries might not be very safe to eat..?

-Feed <colour bird wouldn't eat> berries to horses
-Look
-Examine horse
-Think about dead horse

Too late now.

-Think about city

Is she sure?

-Think about city
-Enter city

And that's the end of the first chapter.

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Part II - Without

We're inside the city now. Angela is gone; you've got to find her; follow her thoughts. No time to waste:

-Enter shadow
-Touch walls
-Shout
-Go

...too dark. Maybe one of the vines can help?

-Look
-Examine vines
-Cut vines with rock

No good.

-Examine wall
-Push cracks
-Look through hole
-Examine basin
-Examine chair
-Examine straps
-Examine needles
-Think about chair
-Look
-Examine vine

But it's light all the same; so off we go again.

-Go
-Examine stars

And then a dream sequence, of Angela's:

-Look
-Examine the man
-Examine goblet
-Think
-Take goblet
-Man, no
-Look at stars
-Listen
-Drink goblet

A familiar liquid?

-Look up
-Think about Agatha

Now, we'd best get on with following her, hadn't we?

-Think
-Examine dolmen
-Go through dolmen

We're going to need to move that stone, to get past. But how?

-Push it
-Pull it
-Look

What's this basin?

-Examine basin
-Look in spout
-Clean it
-Take tube
-Put tube in spout
-Examine basin
-Taste water
-Look

You need to get that stone moved - well, here's a way:

-Tie vine to stone
-Go back
-Pull vine
-Go forward
-Think
-Go through lintel

Are you alright?

-Examine yourself
-Examine carvings

Let's see if there isn't anything you can do about that, then. Only one missile for the blowpipe. How can you make it more powerful?

-Look in bag
-Dip thorn in <some colour the bird wouldn't eat> berries
-Put thorn in tube
-Blow tube
-Examine bear

Sorted!

-Look
-Examine carvings

Do the colours, and there position, mean anything to you? Anyway, we're nearly at then end:

-Think
-Go
-Look through doorway
-Enter it

?!?

-Look

...and that's the end of the story.

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